#include "src/kernel/activity/SynchroRaw.hpp"
#include "src/mc/mc_replay.hpp"
#include "src/mc/remote/AppSide.hpp"
-#include "src/simix/smx_private.hpp"
#if HAVE_SMPI
#include "src/smpi/include/private.hpp"
#endif
ActorImpl::~ActorImpl()
{
- if (simix_global != nullptr && not EngineImpl::get_instance()->is_maestro(this))
+ if (EngineImpl::has_instance() && not EngineImpl::get_instance()->is_maestro(this))
s4u::Actor::on_destruction(*get_ciface());
}
actor->code_ = nullptr;
XBT_VERB("Create context %s", actor->get_cname());
- xbt_assert(simix_global != nullptr, "simix is not initialized, please call MSG_init first");
- actor->context_.reset(simix_global->get_context_factory()->attach(actor));
+ actor->context_.reset(engine->get_context_factory()->attach(actor));
/* Add the actor to it's host actor list */
host->get_impl()->add_actor(actor);
void ActorImpl::kill(ActorImpl* actor) const
{
- xbt_assert(not EngineImpl::get_instance()->is_maestro(actor), "Killing maestro is a rather bad idea");
+ auto* engine = EngineImpl::get_instance();
+ xbt_assert(not engine->is_maestro(actor), "Killing maestro is a rather bad idea");
if (actor->finished_) {
XBT_DEBUG("Ignoring request to kill actor %s@%s that is already dead", actor->get_cname(),
actor->host_->get_cname());
if (actor == this) {
XBT_DEBUG("Go on, this is a suicide,");
} else
- EngineImpl::get_instance()->add_actor_to_run_list(actor);
+ engine->add_actor_to_run_list(actor);
}
void ActorImpl::kill_all() const
this->code_ = code;
XBT_VERB("Create context %s", get_cname());
- context_.reset(simix_global->get_context_factory()->create_context(ActorCode(code), this));
+ context_.reset(engine->get_context_factory()->create_context(ActorCode(code), this));
XBT_DEBUG("Start context '%s'", get_cname());
void create_maestro(const std::function<void()>& code)
{
+ auto* engine = EngineImpl::get_instance();
/* Create maestro actor and initialize it */
auto* maestro = new ActorImpl(xbt::string(""), /*host*/ nullptr);
if (not code) {
- maestro->context_.reset(simix_global->get_context_factory()->create_context(ActorCode(), maestro));
+ maestro->context_.reset(engine->get_context_factory()->create_context(ActorCode(), maestro));
} else {
- maestro->context_.reset(simix_global->get_context_factory()->create_maestro(ActorCode(code), maestro));
+ maestro->context_.reset(engine->get_context_factory()->create_maestro(ActorCode(code), maestro));
}
maestro->simcall_.issuer_ = maestro;
- EngineImpl::get_instance()->set_maestro(maestro);
+ engine->set_maestro(maestro);
}
} // namespace actor