simgrid::s4u::Host::on_state_change.connect(&on_host_change);
simgrid::s4u::Host::on_speed_change.connect(&on_host_change);
simgrid::s4u::Host::on_destruction.connect(&on_host_destruction);
- simgrid::s4u::on_simulation_end.connect(&on_simulation_end);
+ simgrid::s4u::Engine::on_simulation_end.connect(&on_simulation_end);
simgrid::kernel::resource::CpuAction::on_state_change.connect(&on_action_state_change);
// We may only have one actor on a node. If that actor executes something like
// compute -> recv -> compute