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Use homogeneous dictionaries whenever possible.
[simgrid.git] / src / surf / ns3 / ns3_simulator.cc
index 29fd20e..5e2c108 100644 (file)
@@ -5,6 +5,27 @@
  * under the terms of the license (GNU LGPL) which comes with this package. */
 
 #include "surf/ns3/ns3_simulator.h"
+#include "xbt/dict.h"
+#include "xbt/log.h"
+#include "xbt/sysdep.h"
+
+using namespace ns3;
+using namespace std;
+
+xbt_dict_t dict_socket = NULL;
+
+NS3Sim SimulatorNS3;
+static char socket_key[24];
+
+static void receive_callback(Ptr<Socket> localSocket);
+static void send_callback(Ptr<Socket> localSocket, uint32_t txSpace);
+static void datasent_callback(Ptr<Socket> localSocket, uint32_t dataSent);
+static void StartFlow(Ptr<Socket> sock,
+    const char *to,
+    uint16_t port_number);
+
+XBT_LOG_NEW_DEFAULT_SUBCATEGORY(simulator_ns3, surf,
+                                "Logging specific to the SURF network NS3 module");
 
 // Constructor.
 NS3Sim::NS3Sim(){
@@ -12,3 +33,177 @@ NS3Sim::NS3Sim(){
 //Destructor.
 NS3Sim::~NS3Sim(){
 }
+
+static XBT_INLINE void transformSocketPtr (Ptr<Socket> localSocket){
+  std::stringstream sstream;
+  sstream << localSocket ;
+  std::string s = sstream.str();
+  sprintf(socket_key,"%s",s.c_str());
+}
+
+/*
+ * This function create a flow from src to dst
+ *
+ * Parameters
+ *             src: node source
+ *             dst: node destination
+ *             port_number: The port number to use
+ *             start: the time the communication start
+ *             addr:  ip address
+ *             totalBytes: number of bytes to transmit
+ */
+void NS3Sim::create_flow_NS3(
+               Ptr<Node> src,
+               Ptr<Node> dst,
+               uint16_t port_number,
+               double start,
+               const char *addr,
+               uint32_t totalBytes,
+               void * action)
+{
+       if(!dict_socket) dict_socket = xbt_dict_new_homogeneous(free);
+
+       PacketSinkHelper sink ("ns3::TcpSocketFactory",
+                                                       InetSocketAddress (Ipv4Address::GetAny(),
+                                                       port_number));
+       sink.Install (dst);
+
+       Ptr<Socket> sock = Socket::CreateSocket (src,
+                                                       TcpSocketFactory::GetTypeId());
+
+       MySocket *mysocket = new MySocket();
+       mysocket->totalBytes = totalBytes;
+       mysocket->remaining = totalBytes;
+       mysocket->bufferedBytes = 0;
+       mysocket->sentBytes = 0;
+       mysocket->finished = 0;
+       mysocket->action = action;
+
+       transformSocketPtr(sock);
+       xbt_dict_set(dict_socket,socket_key, mysocket,NULL);
+
+       sock->Bind(InetSocketAddress(port_number));
+       XBT_DEBUG("Create flow starting to %fs + %fs = %fs",start-ns3_time(), ns3_time(), start);
+
+       Simulator::Schedule (Seconds(start-ns3_time()),&StartFlow, sock, addr, port_number);
+//     Simulator::Schedule (Seconds(0.0),&StartFlow, sock, addr, port_number);
+
+}
+
+void* NS3Sim::get_action_from_socket(void *socket){
+       return ((MySocket *)socket)->action;
+}
+
+char NS3Sim::get_finished(void *socket){
+       return ((MySocket *)socket)->finished;
+}
+
+double NS3Sim::get_remains_from_socket(void *socket){
+       return ((MySocket *)socket)->remaining;
+}
+
+double NS3Sim::get_sent_from_socket(void *socket){
+  return ((MySocket *)socket)->sentBytes;
+}
+
+void NS3Sim::simulator_start(double min){
+  if(min > 0.0)
+    Simulator::Stop(Seconds(min));
+  XBT_DEBUG("Start simulator");
+  Simulator::Run ();
+}
+
+static MySocket* get_my_socket(Ptr<Socket> localSocket) {
+       transformSocketPtr(localSocket);
+       return (MySocket*)xbt_dict_get_or_null(dict_socket,socket_key);
+}
+
+static void receive_callback(Ptr<Socket> localSocket){
+  MySocket* mysocket = get_my_socket(localSocket);
+
+  if (mysocket->finished == 0){
+    mysocket->finished = 1;
+    XBT_DEBUG("recv_cb of F[%p, %p, %d]", mysocket, mysocket->action, mysocket->totalBytes);
+    XBT_DEBUG("Stop simulator at %f seconds", Simulator::Now().GetSeconds());
+    Simulator::Stop(Seconds(0.0));
+    Simulator::Run();
+  }
+}
+
+static void send_callback(Ptr<Socket> localSocket, uint32_t txSpace){
+       MySocket* mysocket = get_my_socket(localSocket);
+
+       if (mysocket->remaining == 0){
+                 //all data was already buffered (and socket was already closed), just return
+                 return;
+       }
+
+       uint8_t *data = (uint8_t*)malloc(sizeof(uint8_t)*txSpace);
+
+       while (mysocket->bufferedBytes < mysocket->totalBytes
+                       && localSocket->GetTxAvailable () > 0)
+       {
+      uint32_t toWrite = min ((mysocket->remaining), txSpace);
+      toWrite = min (toWrite, localSocket->GetTxAvailable ());
+      int amountSent = localSocket->Send (data, toWrite, 0);
+
+      if(amountSent < 0)
+         return;
+      (mysocket->bufferedBytes) += amountSent;
+      (mysocket->remaining) -= amountSent;
+      XBT_DEBUG("send_cb of F[%p, %p, %d] (%d/%d) %d buffered", mysocket, mysocket->action, mysocket->totalBytes, mysocket->remaining, mysocket->totalBytes, amountSent);
+
+    }
+
+       free(data);
+
+       if ((mysocket->bufferedBytes) >= mysocket->totalBytes){
+               localSocket->Close();
+       }
+}
+
+static void datasent_callback(Ptr<Socket> localSocket, uint32_t dataSent){
+  MySocket* mysocket = get_my_socket(localSocket);
+  mysocket->sentBytes += dataSent;
+  XBT_DEBUG("datasent_cb of F[%p, %p, %d] %d sent", mysocket, mysocket->action, mysocket->totalBytes, dataSent);
+}
+
+static void normalClose_callback(Ptr<Socket> localSocket){
+  MySocket* mysocket = get_my_socket(localSocket);
+  XBT_DEBUG("normalClose_cb of F[%p, %p, %d]", mysocket, mysocket->action, mysocket->totalBytes);
+  receive_callback (localSocket);
+}
+
+static void errorClose_callback(Ptr<Socket> localSocket){
+  MySocket* mysocket = get_my_socket(localSocket);
+  XBT_DEBUG("errorClose_cb of F[%p, %p, %d]", mysocket, mysocket->action, mysocket->totalBytes);
+  xbt_die("NS3: a socket was closed anormally");
+}
+
+static void succeededConnect_callback(Ptr<Socket> localSocket){
+  MySocket* mysocket = get_my_socket(localSocket);
+  XBT_DEBUG("succeededConnect_cb of F[%p, %p, %d]", mysocket, mysocket->action, mysocket->totalBytes);
+}
+
+static void failedConnect_callback(Ptr<Socket> localSocket){
+  MySocket* mysocket = get_my_socket(localSocket);
+  XBT_DEBUG("failedConnect_cb of F[%p, %p, %d]", mysocket, mysocket->action, mysocket->totalBytes);
+  xbt_die("NS3: a socket failed to connect");
+}
+
+static void StartFlow(Ptr<Socket> sock,
+    const char *to,
+    uint16_t port_number)
+{
+  InetSocketAddress serverAddr (to, port_number);
+
+  sock->Connect(serverAddr);
+  sock->SetSendCallback (MakeCallback (&send_callback));
+  sock->SetRecvCallback (MakeCallback (&receive_callback));
+  sock->SetDataSentCallback (MakeCallback (&datasent_callback));
+  sock->SetConnectCallback (MakeCallback (&succeededConnect_callback), MakeCallback (&failedConnect_callback));
+  sock->SetCloseCallbacks (MakeCallback (&normalClose_callback), MakeCallback (&errorClose_callback));
+
+  MySocket* mysocket = get_my_socket(sock);
+  XBT_DEBUG("startFlow_cb of F[%p, %p, %d] dest=%s port=%d", mysocket, mysocket->action, mysocket->totalBytes, to, port_number);
+}