-/* Copyright (c) 2016-2020. The SimGrid Team. All rights reserved. */
+/* Copyright (c) 2016-2021. The SimGrid Team. All rights reserved. */
/* This program is free software; you can redistribute it and/or modify it
* under the terms of the license (GNU LGPL) which comes with this package. */
-#include <map>
+#ifndef SIMGRID_KERNEL_ENGINEIMPL_HPP
+#define SIMGRID_KERNEL_ENGINEIMPL_HPP
+
+#include <simgrid/kernel/resource/Model.hpp>
#include <simgrid/s4u/Engine.hpp>
#include <simgrid/s4u/NetZone.hpp>
#include <simgrid/simix.hpp>
+
+#include <map>
#include <string>
#include <unordered_map>
namespace kernel {
class EngineImpl {
- std::map<std::string, s4u::Host*> hosts_;
- std::map<std::string, resource::LinkImpl*> links_;
- std::map<std::string, resource::StorageImpl*> storages_;
+ std::map<std::string, s4u::Host*, std::less<>> hosts_;
+ std::map<std::string, resource::LinkImpl*, std::less<>> links_;
std::unordered_map<std::string, routing::NetPoint*> netpoints_;
std::unordered_map<std::string, actor::ActorCodeFactory> registered_functions; // Maps function names to actor code
actor::ActorCodeFactory default_function; // Function to use as a fallback when the provided name matches nothing
+ std::vector<resource::Model*> models_;
+ std::unordered_map<std::string, std::shared_ptr<resource::Model>> models_prio_;
+ routing::NetZoneImpl* netzone_root_ = nullptr;
friend s4u::Engine;
EngineImpl& operator=(const EngineImpl&) = delete;
virtual ~EngineImpl();
- void load_deployment(const std::string& file);
+ void load_deployment(const std::string& file) const;
void register_function(const std::string& name, const actor::ActorCodeFactory& code);
void register_default(const actor::ActorCodeFactory& code);
- routing::NetZoneImpl* netzone_root_ = nullptr;
+ /**
+ * @brief Add a model to engine list
+ *
+ * @param model Pointer to model
+ * @param list List of dependencies for this model
+ */
+ void add_model(std::shared_ptr<simgrid::kernel::resource::Model> model,
+ const std::vector<resource::Model*>& dep_models = {});
+
+ /** @brief Get list of all models managed by this engine */
+ const std::vector<resource::Model*>& get_all_models() const { return models_; }
+
static EngineImpl* get_instance() { return simgrid::s4u::Engine::get_instance()->pimpl; }
actor::ActorCodeFactory get_function(const std::string& name)
{
} // namespace kernel
} // namespace simgrid
+
+#endif