-/* Copyright (c) 2004, 2005, 2006, 2007, 2008, 2009, 2010. The SimGrid Team.
+/* Copyright (c) 2004-2014. The SimGrid Team.
* All rights reserved. */
/* This program is free software; you can redistribute it and/or modify it
#include "xbt/log.h"
#include "xbt/swag.h"
-
/** Creates a new swag.
* \param offset where the hookup is located in the structure
* \see xbt_swag_offset
*
* Usage : xbt_swag_new(&obj.setA-&obj);
*/
-XBT_INLINE xbt_swag_t xbt_swag_new(size_t offset)
+inline xbt_swag_t xbt_swag_new(size_t offset)
{
xbt_swag_t swag = xbt_new0(s_xbt_swag_t, 1);
* kilkil a swag but not it's content. If you do not understand why
* xbt_swag_free should not free its content, don't use swags.
*/
-XBT_INLINE void xbt_swag_free(xbt_swag_t swag)
+inline void xbt_swag_free(xbt_swag_t swag)
{
free(swag);
}
*
* Usage : xbt_swag_init(swag,&obj.setA-&obj);
*/
-XBT_INLINE void xbt_swag_init(xbt_swag_t swag, size_t offset)
+inline void xbt_swag_init(xbt_swag_t swag, size_t offset)
{
swag->tail = NULL;
swag->head = NULL;
* insert (at the head... you probably had a very good reason to do
* that, I hope you know what you're doing) \a obj in \a swag
*/
-XBT_INLINE void xbt_swag_insert_at_head(void *obj, xbt_swag_t swag)
+inline void xbt_swag_insert_at_head(void *obj, xbt_swag_t swag)
{
xbt_assert(!xbt_swag_belongs(obj, swag) || swag->tail,
"This object belongs to an empty swag! Did you correctly initialize the object's hookup?");
* insert (at the tail... you probably had a very good reason to do
* that, I hope you know what you're doing) \a obj in \a swag
*/
-XBT_INLINE void xbt_swag_insert_at_tail(void *obj, xbt_swag_t swag)
+inline void xbt_swag_insert_at_tail(void *obj, xbt_swag_t swag)
{
xbt_assert(!xbt_swag_belongs(obj, swag) || swag->tail,
"This object belongs to an empty swag! Did you correctly initialize the object's hookup?");
swag->tail = obj;
swag->count++;
}
- else if (obj != swag->head && !xbt_swag_getPrev(obj, swag->offset)) {
+ else if (obj != swag->tail && !xbt_swag_getNext(obj, swag->offset)) {
xbt_swag_getPrev(obj, swag->offset) = swag->tail;
xbt_swag_getNext(swag->tail, swag->offset) = obj;
swag->tail = obj;
*
* removes \a obj from \a swag
*/
-XBT_INLINE void *xbt_swag_remove(void *obj, xbt_swag_t swag)
+inline void *xbt_swag_remove(void *obj, xbt_swag_t swag)
{
if (!obj)
return NULL;
* \param swag a swag
* \return the number of objects in \a swag
*/
-XBT_INLINE int xbt_swag_size(xbt_swag_t swag)
+inline int xbt_swag_size(xbt_swag_t swag)
{
return (swag->count);
}
xbt_swag_insert(obj2, setA);
xbt_swag_insert(obj2, setB);
- xbt_swag_remove(obj1, setB);
- /* xbt_swag_remove(obj2, setB); */
+ xbt_test_assert(xbt_swag_remove(NULL, setB) == NULL);
+ xbt_test_assert(xbt_swag_remove(obj1, setB) == obj1);
+ /* xbt_test_assert(xbt_swag_remove(obj2, setB) == obj2); */
xbt_test_add("Traverse set A");
xbt_swag_foreach(obj, setA) {