// ***** Actor creation *****
Actor* Actor::self()
{
- kernel::context::Context* self_context = kernel::context::Context::self();
+ const kernel::context::Context* self_context = kernel::context::Context::self();
if (self_context == nullptr)
return nullptr;
return actor->iface();
}
+/** Set a non-default stack size for this context (in Kb)
+ *
+ * This must be done before starting the actor, and it won't work with the thread factory. */
+ActorPtr Actor::set_stacksize(unsigned stacksize)
+{
+ pimpl_->set_stacksize(stacksize * 1024);
+ return this;
+}
+
ActorPtr Actor::start(const std::function<void()>& code)
{
simgrid::kernel::actor::simcall([this, &code] { pimpl_->start(code); });
} // namespace simgrid
/* **************************** Public C interface *************************** */
+size_t sg_actor_count()
+{
+ return simgrid::s4u::Engine::get_instance()->get_actor_count();
+}
+
+sg_actor_t* sg_actor_list()
+{
+ simgrid::s4u::Engine* e = simgrid::s4u::Engine::get_instance();
+ size_t actor_count = e->get_actor_count();
+ xbt_assert(actor_count > 0, "There is no actor!");
+ std::vector<simgrid::s4u::ActorPtr> actors = e->get_all_actors();
+
+ sg_actor_t* res = xbt_new(sg_actor_t, actors.size());
+ for (size_t i = 0; i < actor_count; i++)
+ res[i] = actors[i].get();
+ return res;
+}
sg_actor_t sg_actor_init(const char* name, sg_host_t host)
{
return simgrid::s4u::Actor::init(name, host)->start(std::move(function)).get();
}
+void sg_actor_set_stacksize(sg_actor_t actor, unsigned size)
+{
+ actor->set_stacksize(size);
+}
+
void sg_actor_exit()
{
simgrid::s4u::this_actor::exit();
{
simgrid::s4u::this_actor::execute(flops);
}
+void sg_actor_execute_with_priority(double flops, double priority)
+{
+ simgrid::s4u::this_actor::exec_init(flops)->set_priority(priority)->wait();
+}
void sg_actor_parallel_execute(int host_nb, sg_host_t* host_list, double* flops_amount, double* bytes_amount)
{