const char* get_cname() const;
/** Retrieves the host on which that actor is running */
s4u::Host* get_host();
- /** Retrieves the PID of that actor
- *
- * aid_t is an alias for long */
+ /** Retrieves the actor ID of that actor */
aid_t get_pid() const;
- /** Retrieves the PPID of that actor
- *
- * aid_t is an alias for long */
+ /** Retrieves the actor ID of that actor's creator */
aid_t get_ppid() const;
/** Suspend an actor by suspending the task on which it was waiting for the completion. */
/** Add a function to the list of "on_exit" functions for the current actor. The on_exit functions are the functions
* executed when your actor is killed. You should use them to free the data used by your actor.
+ *
+ * Please note that functions registered in this signal cannot do any simcall themselves. It means that they cannot
+ * send or receive messages, acquire or release mutexes, nor even modify a host property or something. Not only are
+ * blocking functions forbidden in this setting, but also modifications to the global state.
*/
void on_exit(std::function<void(int, void*)> fun, void* data);
XBT_PUBLIC ExecPtr exec_init(double flops_amounts);
XBT_PUBLIC ExecPtr exec_async(double flops_amounts);
-/** @brief Returns the actor ID of the current actor). */
+/** @brief Returns the actor ID of the current actor. */
XBT_PUBLIC aid_t get_pid();
/** @brief Returns the ancestor's actor ID of the current actor. */
/** @brief Suspend the actor. */
XBT_PUBLIC void suspend();
-/** @brief yield the actor. */
+/** @brief Yield the actor. */
XBT_PUBLIC void yield();
/** @brief Resume the actor. */