/* mallocator - recycle objects to avoid malloc() / free() */
-/* Copyright (c) 2006, 2007, 2008, 2009, 2010. The SimGrid Team.
+/* Copyright (c) 2006-2015. The SimGrid Team.
* All rights reserved. */
/* This program is free software; you can redistribute it and/or modify it
#ifndef _XBT_MALLOCATOR_PRIVATE_H__
#define _XBT_MALLOCATOR_PRIVATE_H__
-#include "xbt/xbt_os_thread.h"
+
+#include <xbt/function_types.h>
+
typedef struct s_xbt_mallocator {
void **objects; /* objects stored by the mallocator and available for the user */
int current_size; /* number of objects currently stored */
pvoid_f_void_t new_f; /* function to call when we are running out of objects */
void_f_pvoid_t free_f; /* function to call when we have got too many objects */
void_f_pvoid_t reset_f; /* function to call when an object is released by the user */
- xbt_os_mutex_t mutex; /* mutex to ensure the mallocator is thread-safe */
+ int lock; /* lock to ensure the mallocator is thread-safe */
} s_xbt_mallocator_t;
#endif /* _XBT_MALLOCATOR_PRIVATE_H__ */