XBT_LOG_NEW_DEFAULT_CATEGORY(s4u_actor_kill, "Messages specific for this s4u example");
-static void victim()
+static int on_exit(void*, void*)
{
+ XBT_INFO("I have been killed!");
+ return 0;
+}
+
+static void victimA_fun()
+{
+ simgrid::s4u::this_actor::onExit(on_exit, nullptr);
XBT_INFO("Hello!");
XBT_INFO("Suspending myself");
simgrid::s4u::this_actor::suspend(); /* - Start by suspending itself */
XBT_INFO("Bye!"); /* - But will never reach the end of it */
}
+static void victimB_fun()
+{
+ XBT_INFO("Terminate before being killed");
+}
+
static void killer()
{
XBT_INFO("Hello!"); /* - First start a victim process */
- simgrid::s4u::ActorPtr poor_victim =
- simgrid::s4u::Actor::createActor("victim", simgrid::s4u::Host::by_name("Fafard"), victim);
+ simgrid::s4u::ActorPtr victimA =
+ simgrid::s4u::Actor::createActor("victim A", simgrid::s4u::Host::by_name("Fafard"), victimA_fun);
+ simgrid::s4u::ActorPtr victimB =
+ simgrid::s4u::Actor::createActor("victim B", simgrid::s4u::Host::by_name("Jupiter"), victimB_fun);
simgrid::s4u::this_actor::sleep_for(10); /* - Wait for 10 seconds */
- XBT_INFO("Resume process"); /* - Resume it from its suspended state */
- poor_victim->resume();
+ XBT_INFO("Resume the victim A"); /* - Resume it from its suspended state */
+ victimA->resume();
+ simgrid::s4u::this_actor::sleep_for(2);
+
+ XBT_INFO("Kill the victim A"); /* - and then kill it */
+ victimA->kill();
+
+ XBT_INFO("Kill victimB, even if it's already dead"); /* that's a no-op, there is no zombies in SimGrid */
+ victimB->kill();
+ simgrid::s4u::this_actor::sleep_for(1);
- XBT_INFO("Kill process"); /* - and then kill it */
- poor_victim->kill();
+ XBT_INFO("Killing everybody but myself");
+ simgrid::s4u::Actor::killAll();
XBT_INFO("OK, goodbye now. I commit a suicide.");
simgrid::s4u::this_actor::kill();
xbt_assert(argc == 2, "Usage: %s platform_file\n\tExample: %s msg_platform.xml\n", argv[0], argv[0]);
e.loadPlatform(argv[1]); /* - Load the platform description */
- /* - Create and deploy killer process, that will create the victim process */
+ /* - Create and deploy killer process, that will create the victim actors */
simgrid::s4u::Actor::createActor("killer", simgrid::s4u::Host::by_name("Tremblay"), killer);
e.run(); /* - Run the simulation */