}
ActorImplPtr ActorImpl::create(const std::string& name, const ActorCode& code, void* data, s4u::Host* host,
- const std::unordered_map<std::string, std::string>* properties, ActorImpl* parent_actor)
+ const std::unordered_map<std::string, std::string>* properties,
+ const ActorImpl* parent_actor)
{
XBT_DEBUG("Start actor %s@'%s'", name.c_str(), host->get_cname());