uint32_t bufferedBytes;
uint32_t sentBytes;
uint32_t remaining;
- uint32_t TotalBytes;
+ uint32_t totalBytes;
uint32_t last_amount_sent;
char finished;
void* action;
void simulator_start(void);
void* get_action_from_socket(void *socket);
double get_remains_from_socket(void *socket);
+ double get_sent_from_socket(void *socket);
double get_last_amount_sent_from_socket(void *socket);
void reset_last_amount_sent_from_socket(void *socket);
char get_finished(void *socket);