// Create ActorCode based on argv:
typedef std::function<ActorCode(std::vector<std::string> args)> ActorCodeFactory;
-XBT_PUBLIC void registerFunction(const char* name, ActorCodeFactory factory);
+XBT_PUBLIC void register_function(const char* name, ActorCodeFactory factory);
/** These functions will be called when we detect a deadlock: any remaining process is locked on an action
*