- **Creating actors:**
Most actors are started from the deployment XML file, but there is other methods.
This example show them all.
- |br| `examples/s4u/actor-create/s4u-actor-create.cpp <https://framagit.org/simgrid/simgrid/tree/master/examples/s4u/actor-create/s4u-actor-create.cpp>`_
+ |br| |cpp| `examples/s4u/actor-create/s4u-actor-create.cpp <https://framagit.org/simgrid/simgrid/tree/master/examples/s4u/actor-create/s4u-actor-create.cpp>`_
+ |br| |py| `examples/python/actor-create/actor-create.py <https://framagit.org/simgrid/simgrid/tree/master/examples/python/actor-create/actor-create.py>`_
- **Kill actors:**
Actors can forcefully stop other actors with the
|br| `examples/s4u/actor-suspend/s4u-actor-suspend.cpp <https://framagit.org/simgrid/simgrid/tree/master/examples/s4u/actor-suspend/s4u-actor-suspend.cpp>`_
- **Migrating Actors:**
- Actors can move or be moved from a host to another with
- :cpp:func:`simgrid::s4u::this_actor::migrate()`.
- |br| `examples/s4u/actor-migration/s4u-actor-migration.cpp <https://framagit.org/simgrid/simgrid/tree/master/examples/s4u/actor-migration/s4u-actor-migration.cpp>`_
+ Actors can move or be moved from a host to another very easily.
+ |br| |cpp| `examples/s4u/actor-migration/s4u-actor-migration.cpp <https://framagit.org/simgrid/simgrid/tree/master/examples/s4u/actor-migration/s4u-actor-migration.cpp>`_
+ :cpp:func:`simgrid::s4u::this_actor::migrate()` |cpp|
+ |br| |py| `examples/python/actor-migration/actor-migration.py <https://framagit.org/simgrid/simgrid/tree/master/examples/python/actor-migration/actor-migration.py>`_
+ :py:func:`simgrid.this_actor.migrate()` |py|
- **Waiting for the termination of an actor:** (joining on it)
- :cpp:func:`simgrid::s4u::Actor::join()` allows to block the current
- actor until the end of the receiving actor.
- |br| `examples/s4u/actor-join/s4u-actor-join.cpp <https://framagit.org/simgrid/simgrid/tree/master/examples/s4u/actor-join/s4u-actor-join.cpp>`_
-
- - **Yielding to other actor**.
- The :cpp:func:`simgrid::s4u::this_actor::yield()` function interrupts the
- execution of the current actor, leaving a chance to the other actors
- that are ready to run at this timestamp.
- |br| `examples/s4u/actor-yield/s4u-actor-yield.cpp <https://framagit.org/simgrid/simgrid/tree/master/examples/s4u/actor-yield/s4u-actor-yield.cpp>`_
+ You can block the current actor until the end of another actor.
+ |br| |cpp| `examples/s4u/actor-join/s4u-actor-join.cpp <https://framagit.org/simgrid/simgrid/tree/master/examples/s4u/actor-join/s4u-actor-join.cpp>`_
+ :cpp:func:`simgrid::s4u::Actor::join()` |cpp|
+ |br| |py| `examples/python/actor-join/actor-join.py <https://framagit.org/simgrid/simgrid/tree/master/examples/python/actor-join/actor-join.py>`_
+ :cpp:func:`simgrid.Actor.join()` |py|
+
+ - **Yielding to other actors**.
+ The ```yield()``` function interrupts the execution of the current
+ actor, leaving a chance to the other actors that are ready to run
+ at this timestamp.
+ |br| |cpp| `examples/s4u/actor-yield/s4u-actor-yield.cpp <https://framagit.org/simgrid/simgrid/tree/master/examples/s4u/actor-yield/s4u-actor-yield.cpp>`_
+ :cpp:func:`simgrid::s4u::this_actor::yield()` |cpp|
+ |br| |py| `examples/python/actor-yield/actor-yield.py <https://framagit.org/simgrid/simgrid/tree/master/examples/python/actor-yield/actor-yield.py>`_
+ :py:func:`simgrid.this_actor.yield_()` |py|
Traces Replay as a Workload
---------------------------