uhood_tech once you understant the overall design presented on this
page.
-\htmlonly
+@htmlonly
<center>
-\endhtmlonly
-\htmlinclude simgrid_modules.map
-\htmlonly
+@endhtmlonly
+@htmlinclude simgrid_modules.map
+@htmlonly
<br><b>SimGrid Components (click to jump to API)</b>
</center>
-\endhtmlonly
+@endhtmlonly
-\section ug_overview Overview of the toolkit components
+@section ug_overview Overview of the toolkit components
-\subsection ug_overview_envs Programing environments layer
+@subsection ug_overview_envs Programing environments layer
SimGrid provides several programming environments built on top of a unique
simulation kernel. Each environment targets a specific audience and
your work.
- If you want to study a theoretical problem and compare several
- heuristics, you probably want to try <b>\ref MSG_API</b> (yet another
+ heuristics, you probably want to try <b>@ref MSG_API</b> (yet another
historical name). It was designed exactly to that extend and should allow
you to build easily rather realistic multi-agents simulation. Yet,
realism is not the main goal of this environment and the most annoying
- technical issues of real platforms are masked here. Check the \ref
+ technical issues of real platforms are masked here. Check the @ref
MSG_API section for more information.
- If you want to study the behavior of a MPI application using emulation,
- you should have a look at the <b>\ref SMPI_API</b> (Simulated
+ you should have a look at the <b>@ref SMPI_API</b> (Simulated
MPI) programming environment. Unfortunately, this work is still underway.
- Check the \ref SMPI_API section for more information.
+ Check the @ref SMPI_API section for more information.
If your favorite programming environment/model is not there (BSP,
components, OpenMP, etc.) is not represented in the SimGrid toolkit yet, you may
<a href=http://lists.gforge.inria.fr/mailman/listinfo/simgrid-devel>SimGrid
developers mailing list</a>, though.
-\subsection ug_overview_kernel Simulation kernel layer
+@subsection ug_overview_kernel Simulation kernel layer
The core functionalities to simulate a virtual platform are provided by a
-module called <b>\ref SURF_API</b>. It is
+module called <b>@ref SURF_API</b>. It is
very low-level and is not intended to be used as such by end-users. Instead,
it serve as a basis for the higher level layer.
change transparently the model used to describe the platform. This greatly
eases the comparison of the several models existing in the literature.
-See the \ref SURF_API section for more details.
+See the @ref SURF_API section for more details.
-\subsection ug_overview_fundation Base layer
+@subsection ug_overview_fundation Base layer
-The base of the whole toolkit is constituted by the <b>\ref XBT_API
+The base of the whole toolkit is constituted by the <b>@ref XBT_API
(eXtended Bundle of Tools)</b>.
-It is a portable library providing some grounding features such as \ref
-XBT_log, \ref XBT_ex and \ref XBT_config.
+It is a portable library providing some grounding features such as @ref
+XBT_log, @ref XBT_ex and @ref XBT_config.
XBT also encompass the following convenient C data structures:
-\ref XBT_dynar, \ref XBT_fifo, \ref XBT_dict, \ref XBT_heap, \ref XBT_set and
-\ref XBT_swag. The code is being migrated in C++ so you should probably want
+@ref XBT_dynar and @ref XBT_dict.
+The code is being migrated in C++ so you should probably want
to use standard C++ containers instead of them if possible.
It contains some C++ polyfills and utilities as well.
-See the \ref XBT_API section for more details.
+See the @ref XBT_API section for more details.
-\subsection ug_lucas_layer Tracing simulation
-Finally, a transversal module allows you to trace your simulation. More documentation in the section \ref TRACE_doc
+@subsection ug_lucas_layer Tracing simulation
+Finally, a transversal module allows you to trace your simulation. More documentation in the section @ref TRACE_doc
*/