-/* Copyright (c) 2004-2018. The SimGrid Team. All rights reserved. */
+/* Copyright (c) 2004-2019. The SimGrid Team. All rights reserved. */
/* This program is free software; you can redistribute it and/or modify it
* under the terms of the license (GNU LGPL) which comes with this package. */
#include <boost/heap/pairing_heap.hpp>
#include <boost/optional.hpp>
+#include <string>
static constexpr int NO_MAX_DURATION = -1.0;
boost::heap::compare<simgrid::xbt::HeapComparator<heap_element_type>>>
heap_type;
-/** @details An action is a consumption on a resource (e.g.: a communication for the network) */
+typedef std::pair<double, simgrid::kernel::resource::Action*> heap_element_type;
+class XBT_PUBLIC ActionHeap : public heap_type {
+ friend Action;
+
+public:
+ enum class Type {
+ latency = 100, /* this is a heap entry to warn us when the latency is payed */
+ max_duration, /* this is a heap entry to warn us when the max_duration limit (timeout) is reached */
+ normal, /* this is a normal heap entry stating the date to finish transmitting */
+ unset
+ };
+
+ double top_date() const;
+ void insert(Action* action, double date, ActionHeap::Type type);
+ void update(Action* action, double date, ActionHeap::Type type);
+ void remove(Action* action);
+ Action* pop();
+};
+
+/** @details An action is a consumption on a resource (e.g.: a communication for the network).
+ *
+ * It is related (but still different) from activities, that are the stuff on which an actor can be blocked.
+ * See simgrid::s4u::Activity for more details.
+ */
class XBT_PUBLIC Action {
+ friend ActionHeap;
+
public:
/* Lazy update needs this Set hook to maintain a list of the tracked actions */
boost::intrusive::list_member_hook<> modified_set_hook_;
StateSet;
enum class State {
- ready = 0, /**< Ready */
- running, /**< Running */
- failed, /**< Task Failure */
- done, /**< Completed */
- to_free, /**< Action to free in next cleanup */
- not_in_the_system /**< Not in the system anymore. Why did you ask ? */
+ INITED, /**< Created, but not started yet */
+ STARTED, /**< Currently running */
+ FAILED, /**< either the resource failed, or the action was canceled */
+ FINISHED, /**< Successfully completed */
+ IGNORED /**< e.g. failure detectors: infinite sleep actions that are put on resources which failure should get
+ noticed */
};
enum class SuspendStates {
- not_suspended = 0, /**< Action currently not suspended **/
- suspended,
- sleeping
+ RUNNING = 0, /**< Action currently not suspended **/
+ SUSPENDED,
+ SLEEPING
};
- enum class Type { LATENCY = 100, MAX_DURATION, NORMAL, NOTSET };
-
/**
* @brief Action constructor
*
* @param var The lmm variable associated to this Action if it is part of a LMM component
*/
Action(Model* model, double cost, bool failed, lmm::Variable* var);
+ Action(const Action&) = delete;
+ Action& operator=(const Action&) = delete;
virtual ~Action();
/**
* @brief Mark that the action is now finished
*
- * @param state the new [state](\ref simgrid::kernel::resource::Action::State) of the current Action
+ * @param state the new [state](@ref simgrid::kernel::resource::Action::State) of the current Action
*/
void finish(Action::State state);
- /** @brief Get the [state](\ref simgrid::kernel::resource::Action::State) of the current Action */
+ /** @brief Get the [state](@ref simgrid::kernel::resource::Action::State) of the current Action */
Action::State get_state() const; /**< get the state*/
- /** @brief Set the [state](\ref simgrid::kernel::resource::Action::State) of the current Action */
+ /** @brief Set the [state](@ref simgrid::kernel::resource::Action::State) of the current Action */
virtual void set_state(Action::State state);
/** @brief Get the bound of the current Action */
/** @brief Set the user data associated to the current action */
void set_data(void* data) { data_ = data; }
+ /** @brief Get the user data associated to the current action */
+ activity::ActivityImpl* get_activity() const { return activity_; }
+ /** @brief Set the user data associated to the current action */
+ void set_activity(activity::ActivityImpl* activity) { activity_ = activity; }
+
/** @brief Get the cost of the current action */
double get_cost() const { return cost_; }
/** @brief Set the cost of the current action */
void ref();
/** @brief Unref that action (and destroy it if refcount reaches 0)
* @return true if the action was destroyed and false if someone still has references on it */
- int unref();
+ bool unref();
/** @brief Cancel the current Action if running */
virtual void cancel();
/** @brief Resume the current Action */
virtual void resume();
+ /** @brief Returns true if the current action is suspended */
+ bool is_suspended() const { return suspended_ == SuspendStates::SUSPENDED; }
/** @brief Returns true if the current action is running */
- bool is_suspended();
+ bool is_running() const { return suspended_ == SuspendStates::RUNNING; }
/** @brief Get the maximum duration of the current action */
double get_max_duration() const { return max_duration_; }
virtual void set_max_duration(double duration);
/** @brief Get the tracing category associated to the current action */
- char* get_category() const { return category_; }
+ const std::string& get_category() const { return category_; }
/** @brief Set the tracing category of the current Action */
- void set_category(const char* category);
+ void set_category(const std::string& category) { category_ = category; }
/** @brief Get the priority of the current Action */
double get_priority() const { return sharing_priority_; };
simgrid::kernel::resource::Model* get_model() const { return model_; }
-protected:
- StateSet* state_set_;
-
private:
+ StateSet* state_set_;
+ Action::SuspendStates suspended_ = Action::SuspendStates::RUNNING;
int refcount_ = 1;
double sharing_priority_ = 1.0; /**< priority (1.0 by default) */
double max_duration_ = NO_MAX_DURATION; /*< max_duration (may fluctuate until the task is completed) */
double remains_; /**< How much of that cost remains to be done in the currently running task */
double start_time_; /**< start time */
double finish_time_ = -1; /**< finish time (may fluctuate until the task is completed) */
- char* category_ = nullptr; /**< tracing category for categorized resource utilization monitoring */
+ std::string category_; /**< tracing category for categorized resource utilization monitoring */
double cost_;
simgrid::kernel::resource::Model* model_;
- void* data_ = nullptr; /**< for your convenience */
+ void* data_ = nullptr; /**< for your convenience */
+ activity::ActivityImpl* activity_ = nullptr;
/* LMM */
double last_update_ = 0;
double last_value_ = 0;
kernel::lmm::Variable* variable_ = nullptr;
- Action::Type type_ = Action::Type::NOTSET;
- boost::optional<heap_type::handle_type> heap_hook_ = boost::none;
+
+ ActionHeap::Type type_ = ActionHeap::Type::unset;
+ boost::optional<ActionHeap::handle_type> heap_hook_ = boost::none;
public:
- void heapInsert(double key, Action::Type hat);
- void heapRemove();
- void heapUpdate(double key, Action::Type hat);
- void clearHeapHandle() { heap_hook_ = boost::none; }
+ ActionHeap::Type get_type() const { return type_; }
lmm::Variable* get_variable() const { return variable_; }
void set_variable(lmm::Variable* var) { variable_ = var; }
double get_last_value() const { return last_value_; }
void set_last_value(double val) { last_value_ = val; }
-
- Action::Type get_type() const { return type_; }
-
-protected:
- Action::SuspendStates suspended_ = Action::SuspendStates::not_suspended;
+ void set_suspend_state(Action::SuspendStates state) { suspended_ = state; }
};
} // namespace resource