/* xbt/mallocator.h -- api to recycle allocated objects */
-/* Copyright (c) 2006-2018. The SimGrid Team. All rights reserved. */
+/* Copyright (c) 2006-2019. The SimGrid Team. All rights reserved. */
/* This program is free software; you can redistribute it and/or modify it
* under the terms of the license (GNU LGPL) which comes with this package. */
* This section describes the API to a mallocator.
* A mallocator allows you to recycle the objects you don't need anymore instead of freeing them. A mallocator is a
* stack which stores the unused objects or a given type. If you often need to malloc() / free() objects of a certain
- * type, you should use a mallocator and call \a xbt_mallocator_get() and \a xbt_mallocator_release() instead of
+ * type, you should use a mallocator and call @a xbt_mallocator_get() and @a xbt_mallocator_release() instead of
* malloc() and free().
*
* When you release an object, it is not freed but it is stored into the mallocator (unless the mallocator is full).
*
* @{
*/
-/** \brief Mallocator data type (opaque structure) */
+/** @brief Mallocator data type (opaque structure) */
typedef struct s_xbt_mallocator *xbt_mallocator_t;
XBT_PUBLIC xbt_mallocator_t xbt_mallocator_new(int size, pvoid_f_void_t new_f, void_f_pvoid_t free_f,
void_f_pvoid_t reset_f);