#include "src/internal_config.h"
#include "src/kernel/EngineImpl.hpp"
#include "src/kernel/actor/ActorImpl.hpp"
+#include "src/sthread/sthread.h"
#include "xbt/parmap.hpp"
#include "src/kernel/context/ContextSwapped.hpp"
__sanitizer_finish_switch_fiber(nullptr, &context->asan_ctx_->asan_stack_, &context->asan_ctx_->asan_stack_size_);
#endif
try {
+ sthread_enable();
(*context)();
+ sthread_disable();
context->stop();
} catch (simgrid::ForcefulKillException const&) {
+ sthread_disable();
XBT_DEBUG("Caught a ForcefulKillException");
} catch (simgrid::Exception const& e) {
+ sthread_disable();
XBT_INFO("Actor killed by an uncaught exception %s", boost::core::demangle(typeid(e).name()).c_str());
throw;
}
THROW_IMPOSSIBLE;
}
-namespace simgrid {
-namespace kernel {
-namespace context {
+namespace simgrid::kernel::context {
/* thread-specific storage for the worker's context */
thread_local SwappedContext* SwappedContext::worker_context_ = nullptr;
// Save my current soul (either maestro, or one of the minions) in a thread-specific area
worker_context_ = old;
}
+ sthread_enable();
// Switch my soul and the actor's one
Context::set_current(this);
old->swap_into(this);
if (i < engine->get_actor_to_run_count()) {
/* Actually swap into the next actor directly without transiting to maestro */
XBT_DEBUG("Run next actor");
+ sthread_enable();
next_context = static_cast<SwappedContext*>(engine->get_actor_to_run_at(i)->context_.get());
} else {
/* all processes were run, actually return to maestro */
XBT_DEBUG("No more actors to run");
+ sthread_disable();
next_context = factory_.maestro_context_;
}
}
this->swap_into(next_context);
}
-} // namespace context
-} // namespace kernel
-} // namespace simgrid
+} // namespace simgrid::kernel::context