- ASAN_FINISH_SWITCH(fake_stack, &from->asan_ctx_->asan_stack_, &from->asan_ctx_->asan_stack_size_);
-}
-
-void UContext::stop()
-{
- Context::stop();
- throw StopRequest();
-}
-
-// ParallelUContext
-
-void ParallelUContext::run_all()
-{
- threads_working_ = 0;
- // Parmap_apply ensures that every working thread get an index in the process_to_run array (through an atomic
- // fetch_and_add), and runs the ParallelUContext::resume function on that index
-
- // We lazily create the parmap because the parmap creates context with simix_global->context_factory (which might not
- // be initialized when bootstrapping):
- if (parmap_ == nullptr)
- parmap_ = new simgrid::xbt::Parmap<smx_actor_t>(SIMIX_context_get_nthreads(), SIMIX_context_get_parallel_mode());
- parmap_->apply(
- [](smx_actor_t process) {
- ParallelUContext* context = static_cast<ParallelUContext*>(process->context_);
- context->resume();
- },
- simix_global->process_to_run);
-}
-
-/** Yield
- *
- * This function is called when a simulated process wants to yield back to the maestro in a blocking simcall. This
- * naturally occurs within SIMIX_context_suspend(self->context), called from SIMIX_process_yield() Actually, it does not
- * really yield back to maestro, but into the next process that must be executed. If no one is to be executed, then it
- * yields to the initial soul that was in this working thread (that was saved in resume_parallel).
- */
-void ParallelUContext::suspend()
-{
- /* determine the next context */
- // Get the next soul to embody now:
- boost::optional<smx_actor_t> next_work = parmap_->next();
- SwappedContext* next_context;
- if (next_work) {
- // There is a next soul to embody (ie, a next process to resume)
- XBT_DEBUG("Run next process");
- next_context = static_cast<ParallelUContext*>(next_work.get()->context_);
- } else {
- // All processes were run, go to the barrier
- XBT_DEBUG("No more processes to run");
- // worker_id_ is the identity of my body, stored in thread_local when starting the scheduling round
- // Deduce the initial soul of that body
- next_context = workers_context_[worker_id_];
- // When given that soul, the body will wait for the next scheduling round
- }
-
- Context::set_current(next_context);
- // Get the next soul to run, either simulated or initial minion's one:
- this->swap_into(next_context);