/* This program is free software; you can redistribute it and/or modify it
* under the terms of the license (GNU LGPL) which comes with this package. */
-#include <functional>
#include <memory>
#include <string>
#include <vector>
-#include <pybind11/functional.h>
#include <pybind11/pybind11.h>
#include <pybind11/stl.h>
-#include <simgrid/config.h>
-#include <xbt/log.h>
-#include <xbt/string.hpp>
-
#include <simgrid/s4u/Actor.hpp>
#include <simgrid/s4u/Engine.hpp>
#include <simgrid/s4u/Host.hpp>
#include <simgrid/s4u/Mailbox.hpp>
-#include <boost/intrusive_ptr.hpp>
-
namespace py = pybind11;
using simgrid::s4u::Actor;
using simgrid::s4u::ActorPtr;
m.attr("simgrid_version") = simgrid_version;
/* this_actor namespace */
+ void (*sleep_for_fun)(double) = &simgrid::s4u::this_actor::sleep_for; // pick the right overload
+ void (*sleep_until_fun)(double) = &simgrid::s4u::this_actor::sleep_until;
+
py::module m2 = m.def_submodule("this_actor", "Bindings of the s4u::this_actor namespace.");
m2.def("info", [](char* s) { XBT_INFO("%s", s); }, "Display a logging message of default priority.");
- m2.def("execute", py::overload_cast<double>(&simgrid::s4u::this_actor::execute),
- "Block the current actor, computing the given amount of flops, see :cpp:func:`void "
- "simgrid::s4u::this_actor::execute(double)`");
m2.def("execute", py::overload_cast<double, double>(&simgrid::s4u::this_actor::execute),
"Block the current actor, computing the given amount of flops at the given priority, see :cpp:func:`void "
- "simgrid::s4u::this_actor::execute(double, double)`");
+ "simgrid::s4u::this_actor::execute(double, double)`",
+ py::arg("flops"), py::arg("priority") = 1);
+ m2.def("get_host", &simgrid::s4u::this_actor::get_host, "Retrives host on which the current actor is located");
+ m2.def("migrate", &simgrid::s4u::this_actor::migrate, "Moves the current actor to another host, see :cpp:func:`void simgrid::s4u::this_actor::migrate()`",
+ py::arg("dest"));
+ m2.def("sleep_for", sleep_for_fun,
+ "Block the actor sleeping for that amount of seconds, see :cpp:func:`void simgrid::s4u::this_actor::sleep_for`", py::arg("duration"));
+ m2.def("sleep_until", sleep_until_fun,
+ "Block the actor sleeping until the specified timestamp, see :cpp:func:`void simgrid::s4u::this_actor::sleep_until`", py::arg("duration"));
+ m2.def("suspend", &simgrid::s4u::this_actor::suspend, "Suspend the current actor, that is blocked until resume()ed by another actor. see :cpp:func:`void simgrid::s4u::this_actor::suspend`");
m2.def("yield_", &simgrid::s4u::this_actor::yield,
"Yield the actor, see :cpp:func:`void simgrid::s4u::this_actor::yield()`");
// Currently this can be dangling, we should wrap this somehow.
return new simgrid::s4u::Engine(&argc, argv.get());
}))
+ .def("get_all_hosts", &Engine::get_all_hosts, "Returns the list of all hosts found in the platform")
+ .def("get_clock", &Engine::get_clock, "Retrieve the simulation time")
.def("load_platform", &Engine::load_platform,
"Load a platform file describing the environment, see :cpp:func:`simgrid::s4u::Engine::load_platform()`")
.def("load_deployment", &Engine::load_deployment,
;
/* Class Host */
- py::class_<simgrid::s4u::Host, std::unique_ptr<Host, py::nodelete>>(m, "Host", "Simulation Engine, see :ref:`class s4u::Host <API_s4u_Host>`").def(
- "by_name", &Host::by_name, "Retrieve a host from its name, or die");
+ py::class_<simgrid::s4u::Host, std::unique_ptr<Host, py::nodelete>>(m, "Host", "Simulation Engine, see :ref:`class s4u::Host <API_s4u_Host>`")
+ .def("by_name", &Host::by_name, "Retrieves a host from its name, or die")
+ .def("current", &Host::current, "Retrieves the host on which the running actor is located, see :cpp:func:`simgrid::s4u::Host::current()`")
+ .def_property_readonly("name", [](Host* self) -> const std::string {
+ return static_cast<std::string>(self->get_name());
+ }, "Retrieve the name of this host")
+ .def_property_readonly("speed", &Host::get_speed,
+ "Get the peak computing speed in flops/s at the current pstate, taking the external load into account, see :cpp:func:`simgrid::s4u::Host::get_speed()`");
/* Class Mailbox */
py::class_<simgrid::s4u::Mailbox, std::unique_ptr<Mailbox, py::nodelete>>(m, "Mailbox", "Mailbox, see :ref:`class s4u::Mailbox <API_s4u_Mailbox>`")
.def("by_name", &Mailbox::by_name, "Retrieve a Mailbox from its name, see :cpp:func:`simgrid::s4u::Mailbox::by_name()`")
- .def("get_name", &Mailbox::get_name, "Retrieves the name of that host, see :cpp:func:`simgrid::s4u::Mailbox::get_name()`")
+ .def_property_readonly("name", &Mailbox::get_name, "Retrieves the name of that mailbox, see :cpp:func:`simgrid::s4u::Mailbox::get_name()`")
.def("put", [](Mailbox self, py::object data, int size) {
data.inc_ref();
self.put(data.ptr(), size);
throw pybind11::error_already_set();
});
},
- "Create an actor from a function or an object, see :cpp:func:`simgrid::s4u::Actor::create()`");
+ "Create an actor from a function or an object, see :cpp:func:`simgrid::s4u::Actor::create()`")
+ .def_property("host", &Actor::get_host, &Actor::migrate, "The host on which this actor is located")
+ .def("join", py::overload_cast<double>(&Actor::join), "Wait for the actor to finish, see :cpp:func:`void simgrid::s4u::Actor::join(double)`",
+ py::arg("timeout"))
+ .def("migrate", &Actor::migrate, "Moves that actor to another host, see :cpp:func:`void simgrid::s4u::Actor::migrate()`",
+ py::arg("dest"))
+ .def("suspend", &Actor::suspend, "Suspend that actor, that is blocked until resume()ed by another actor. See :cpp:func:`void simgrid::s4u::Actor::suspend()`")
+ .def("resume", &Actor::resume, "Resume that actor, that was previously suspend()ed. See :cpp:func:`void simgrid::s4u::Actor::suspend()`");
+
}