s4u::Host* get_iface() { return piface_; }
void turn_on() const;
- void turn_off(kernel::actor::ActorImpl* issuer);
+ void turn_off(const kernel::actor::ActorImpl* issuer);
std::vector<s4u::ActorPtr> get_all_actors();
size_t get_actor_count() const;
void add_actor(kernel::actor::ActorImpl* actor) { actor_list_.push_back(*actor); }