ActorImpl* start(const ActorCode& code);
static ActorImplPtr create(const std::string& name, const ActorCode& code, void* data, s4u::Host* host,
- const std::unordered_map<std::string, std::string>* properties, ActorImpl* parent_actor);
+ const std::unordered_map<std::string, std::string>* properties,
+ const ActorImpl* parent_actor);
static ActorImplPtr attach(const std::string& name, void* data, s4u::Host* host,
const std::unordered_map<std::string, std::string>* properties);
static void detach();