#include <boost/unordered_map.hpp>
#include <vector>
+#include "xbt/base.h"
#include "simgrid/simix.h"
namespace simgrid {
* You can retrieve a particular host using @link{simgrid::s4u::Host.byName()},
* and actors can retrieve the host on which they run using @link{simgrid::s4u::Host.current()}.
*/
-class Host {
+XBT_PUBLIC_CLASS Host {
friend Actor;
friend File;
private: