// Called either directly from the user code, or from the code called by smpirun
void SMPI_init(){
- simgrid::s4u::Actor::onCreation.connect([](simgrid::s4u::ActorPtr actor) {
- if (not actor->isDaemon()) {
+ simgrid::s4u::Actor::on_creation.connect([](simgrid::s4u::ActorPtr actor) {
+ if (not actor->is_daemon()) {
process_data.insert({actor, new simgrid::smpi::Process(actor, nullptr)});
}
});
- simgrid::s4u::Actor::onDestruction.connect([](simgrid::s4u::ActorPtr actor) {
+ simgrid::s4u::Actor::on_destruction.connect([](simgrid::s4u::ActorPtr actor) {
auto it = process_data.find(actor);
if (it != process_data.end()) {
delete it->second;