#include <list>
#include <memory>
+#include <set>
#include <string>
#include <vector>
namespace simgrid::mc {
-typedef std::list<std::shared_ptr<State>> stack_t;
-
-/* Used to compare two stacks and decide which one is better to backtrack,
- * regarding the chosen guide in the last state. */
-class OpenedStatesCompare {
-public:
- bool operator()(std::shared_ptr<State> const& lhs, std::shared_ptr<State> const& rhs)
- {
- return lhs->next_transition_guided().second < rhs->next_transition_guided().second;
- }
-};
+using stack_t = std::list<std::shared_ptr<State>>;
class XBT_PRIVATE DFSExplorer : public Exploration {
-
XBT_DECLARE_ENUM_CLASS(ReductionMode, none, dpor);
ReductionMode reduction_mode_;
explicit DFSExplorer(const std::vector<char*>& args, bool with_dpor, bool need_memory_info = false);
void run() override;
RecordTrace get_record_trace() override;
- std::vector<std::string> get_textual_trace() override;
void log_state() override;
/** Called once when the exploration starts */
/** Opened states are states that still contains todo actors.
* When backtracking, we pick a state from it*/
- std::priority_queue<std::shared_ptr<State>, std::vector<std::shared_ptr<State>>, OpenedStatesCompare> opened_states_;
+ std::vector<std::shared_ptr<State>> opened_states_;
+ std::shared_ptr<State> best_opened_state();
/** Change current stack_ value to correspond to the one we would have
* had if we executed transition to get to state. This is required when