std::vector<simgrid::s4u::ActorPtr> all_actors = all_hosts[i]->get_all_actors();
unsigned int expected_count = (i == 0) ? 1 : 0; // host[0] contains main_dispatcher, all other are empty
if (all_actors.size() != expected_count) {
- XBT_CRITICAL("Host %s contains %lu actors but %u are expected (i=%u). Existing actors: ",
+ XBT_CRITICAL("Host %s contains %zu actors but %u are expected (i=%u). Existing actors: ",
all_hosts[i]->get_cname(), all_actors.size(), expected_count, i);
for (auto act : all_actors)
XBT_CRITICAL(" - %s", act->get_cname());
/* We need an extra actor here, so that it can sleep until the end of each test */
static void main_dispatcher()
{
- run_test("sleep", test_sleep);
+ run_test("sleep", static_cast<std::function<void()>>(test_sleep));
run_test("sleep killed at start", test_sleep_kill_begin);
run_test("sleep killed in middle", test_sleep_kill_middle);
/* We cannot kill right at the end of the action because killer actors are always rescheduled to the end of the round
int main(int argc, char* argv[])
{
simgrid::s4u::Engine e(&argc, argv);
- xbt_assert(argc > 1);
- e.load_platform(argv[1]);
+
+ const char* platf = argv[1];
+ if (argc <= 1) {
+ XBT_WARN("No platform file provided. Using './testing_platform.xml'");
+ platf = "./testing_platform.xml";
+ }
+ e.load_platform(platf);
all_hosts = e.get_all_hosts();
simgrid::s4u::Actor::create("main_dispatcher", all_hosts[0], main_dispatcher);