actor::ActorImpl* self = actor::ActorImpl::self();
if (self) {
set_actor(self);
- self->activities_.emplace_back(this);
+ self->activities_.insert(this);
}
}
void ExecImpl::post()
{
xbt_assert(surf_action_ != nullptr);
- auto const& hosts = get_hosts();
- if (std::any_of(hosts.begin(), hosts.end(), [](const s4u::Host* host) { return not host->is_on(); })) {
+ if (auto const& hosts = get_hosts();
+ std::any_of(hosts.begin(), hosts.end(), [](const s4u::Host* host) { return not host->is_on(); })) {
/* If one of the hosts running the synchro failed, notice it. This way, the asking
* process can be killed if it runs on that host itself */
set_state(State::FAILED);
clean_action();
timeout_detector_.reset();
if (get_actor() != nullptr) {
- get_actor()->activities_.remove(this);
+ get_actor()->activities_.erase(this);
}
if (get_state() != State::FAILED && cb_id_ >= 0)
s4u::Host::on_state_change.disconnect(cb_id_);