DEBUG1("Do sleep %f sec", sec);
sleep(sec);
(void)usleep( (sec - floor(sec)) * 1000000);
+
+#elif _WIN32
+ DEBUG1("Do sleep %f sec", sec);
+
+ Sleep((floor(sec) * 1000) +((sec - floor(sec)) * 1000));
+
#else /* don't have usleep. Use select to sleep less than one second */
struct timeval timeout;
#endif
}
+
+