get_record_trace().to_string().c_str());
log_state();
- throw TerminationError();
+ throw McError(ExitStatus::NON_TERMINATION);
}
}
#endif
RecordTrace res;
for (auto const& transition : stack_.back()->get_recipe())
res.push_back(transition);
- res.push_back(stack_.back()->get_transition());
+ res.push_back(stack_.back()->get_transition_out());
return res;
}
for (auto const& transition : stack_.back()->get_recipe()) {
trace.push_back(xbt::string_printf("%ld: %s", transition->aid_, transition->to_string().c_str()));
}
- trace.push_back(xbt::string_printf("%ld: %s", stack_.back()->get_transition()->aid_,
- stack_.back()->get_transition()->to_string().c_str()));
+ if (const auto* trans = stack_.back()->get_transition_out(); trans != nullptr)
+ trace.push_back(xbt::string_printf("%ld: %s", trans->aid_, trans->to_string().c_str()));
return trace;
}
#endif
// Search for the next transition
- // next_transition returns a pair<aid_t, double> in case we want to consider multiple state (eg. during backtrack)
+ // next_transition returns a pair<aid_t, int> in case we want to consider multiple state (eg. during backtrack)
auto [next, _] = state->next_transition_guided();
if (next < 0) { // If there is no more transition in the current state, backtrack.
/* Actually answer the request: let's execute the selected request (MCed does one step) */
state->execute_next(next, get_remote_app());
- on_transition_execute_signal(state->get_transition(), get_remote_app());
+ on_transition_execute_signal(state->get_transition_out(), get_remote_app());
// If there are processes to interleave and the maximum depth has not been
// reached then perform one step of the exploration algorithm.
- XBT_VERB("Execute %ld: %.60s (stack depth: %zu, state: %ld, %zu interleaves)", state->get_transition()->aid_,
- state->get_transition()->to_string().c_str(), stack_.size(), state->get_num(), state->count_todo());
+ XBT_VERB("Execute %ld: %.60s (stack depth: %zu, state: %ld, %zu interleaves)", state->get_transition_out()->aid_,
+ state->get_transition_out()->to_string().c_str(), stack_.size(), state->get_num(), state->count_todo());
/* Create the new expanded state (copy the state of MCed into our MCer data) */
auto next_state = std::make_shared<State>(get_remote_app(), state);
* <!> Since the parent sleep set is used to compute the child sleep set, this need to be
* done after next_state creation */
XBT_DEBUG("Marking Transition >>%s<< of process %ld done and adding it to the sleep set",
- state->get_transition()->to_string().c_str(), state->get_transition()->aid_);
- state->add_sleep_set(state->get_transition()); // Actors are marked done when they are considerd in ActorState
+ state->get_transition_out()->to_string().c_str(), state->get_transition_out()->aid_);
+ state->add_sleep_set(state->get_transition_out()); // Actors are marked done when they are considerd in ActorState
/* DPOR persistent set procedure:
* for each new transition considered, check if it depends on any other previous transition executed before it
* on another process. If there exists one, find the more recent, and add its process to the interleave set.
* If the process is not enabled at this point, then add every enabled process to the interleave */
if (reduction_mode_ == ReductionMode::dpor) {
- aid_t issuer_id = state->get_transition()->aid_;
+ aid_t issuer_id = state->get_transition_out()->aid_;
stack_t tmp_stack = stack_;
while (not tmp_stack.empty()) {
- if (State* prev_state = tmp_stack.back().get();
- state->get_transition()->aid_ == prev_state->get_transition()->aid_) {
- XBT_DEBUG("Simcall >>%s<< and >>%s<< with same issuer %ld", state->get_transition()->to_string().c_str(),
- prev_state->get_transition()->to_string().c_str(), issuer_id);
+ if (const State* prev_state = tmp_stack.back().get();
+ state->get_transition_out()->aid_ == prev_state->get_transition_out()->aid_) {
+ XBT_DEBUG("Simcall >>%s<< and >>%s<< with same issuer %ld", state->get_transition_out()->to_string().c_str(),
+ prev_state->get_transition_out()->to_string().c_str(), issuer_id);
tmp_stack.pop_back();
continue;
- } else if (prev_state->get_transition()->depends(state->get_transition())) {
+ } else if (prev_state->get_transition_out()->depends(state->get_transition_out())) {
XBT_VERB("Dependent Transitions:");
- XBT_VERB(" %s (state=%ld)", prev_state->get_transition()->to_string().c_str(), prev_state->get_num());
- XBT_VERB(" %s (state=%ld)", state->get_transition()->to_string().c_str(), state->get_num());
+ XBT_VERB(" %s (state=%ld)", prev_state->get_transition_out()->to_string().c_str(), prev_state->get_num());
+ XBT_VERB(" %s (state=%ld)", state->get_transition_out()->to_string().c_str(), state->get_num());
if (prev_state->is_actor_enabled(issuer_id)) {
if (not prev_state->is_actor_done(issuer_id)) {
prev_state->consider_one(issuer_id);
- opened_states_.emplace(tmp_stack.back());
+ opened_states_.emplace_back(tmp_stack.back());
} else
XBT_DEBUG("Actor %ld is already in done set: no need to explore it again", issuer_id);
} else {
issuer_id);
// If we ended up marking at least a transition, explore it at some point
if (prev_state->consider_all() > 0)
- opened_states_.emplace(tmp_stack.back());
+ opened_states_.emplace_back(tmp_stack.back());
}
break;
} else {
XBT_VERB("INDEPENDENT Transitions:");
- XBT_VERB(" %s (state=%ld)", prev_state->get_transition()->to_string().c_str(), prev_state->get_num());
- XBT_VERB(" %s (state=%ld)", state->get_transition()->to_string().c_str(), state->get_num());
+ XBT_VERB(" %s (state=%ld)", prev_state->get_transition_out()->to_string().c_str(), prev_state->get_num());
+ XBT_VERB(" %s (state=%ld)", state->get_transition_out()->to_string().c_str(), state->get_num());
}
tmp_stack.pop_back();
}
// Before leaving that state, if the transition we just took can be taken multiple times, we
// need to give it to the opened states
if (stack_.back()->count_todo_multiples() > 0)
- opened_states_.emplace(stack_.back());
+ opened_states_.emplace_back(stack_.back());
if (_sg_mc_termination)
this->check_non_termination(next_state.get());
}
dot_output("\"%ld\" -> \"%ld\" [%s];\n", state->get_num(), stack_.back()->get_num(),
- state->get_transition()->dot_string().c_str());
+ state->get_transition_out()->dot_string().c_str());
#if SIMGRID_HAVE_STATEFUL_MC
} else {
dot_output("\"%ld\" -> \"%ld\" [%s];\n", state->get_num(),
visited_state_->original_num_ == -1 ? visited_state_->num_ : visited_state_->original_num_,
- state->get_transition()->dot_string().c_str());
+ state->get_transition_out()->dot_string().c_str());
#endif
}
}
log_state();
}
+std::shared_ptr<State> DFSExplorer::best_opened_state()
+{
+ int best_prio = 0; // cache the value for the best priority found so far (initialized to silence gcc)
+ auto best = end(opened_states_); // iterator to the state to explore having the best priority
+ auto valid = begin(opened_states_); // iterator marking the limit between states still to explore, and already
+ // explored ones
+
+ // Keep only still non-explored states (aid != -1), and record the one with the best (greater) priority.
+ for (auto current = begin(opened_states_); current != end(opened_states_); ++current) {
+ auto [aid, prio] = (*current)->next_transition_guided();
+ if (aid == -1)
+ continue;
+ if (valid != current)
+ *valid = std::move(*current);
+ if (best == end(opened_states_) || prio > best_prio) {
+ best_prio = prio;
+ best = valid;
+ }
+ ++valid;
+ }
+
+ std::shared_ptr<State> best_state;
+ if (best < valid) {
+ // There are non-explored states, and one of them has the best priority. Remove it from opened_states_ before
+ // returning.
+ best_state = std::move(*best);
+ --valid;
+ if (best != valid)
+ *best = std::move(*valid);
+ }
+ opened_states_.erase(valid, end(opened_states_));
+
+ return best_state;
+}
+
void DFSExplorer::backtrack()
{
XBT_VERB("Backtracking from %s", get_record_trace().to_string().c_str());
on_backtracking_signal(get_remote_app());
get_remote_app().check_deadlock();
+ // Take the point with smallest distance
+ auto backtracking_point = best_opened_state();
+
// if no backtracking point, then set the stack_ to empty so we can end the exploration
- if (opened_states_.empty()) {
+ if (not backtracking_point) {
XBT_DEBUG("No more opened point of exploration, the search will end");
stack_.clear();
return;
}
- // Take the point with smallest distance
- auto backtracking_point = opened_states_.extract(begin(opened_states_)).value();
-
- // if the smallest distance corresponded to no enable actor, remove this and let the
- // exploration ask again for a backtrack
- if (backtracking_point->next_transition_guided().first == -1) {
- XBT_DEBUG("Best backtracking candidates has already been explored. Let's backtrack again");
- this->backtrack();
- return;
- }
-
- // We found a real backtracking point, let's go to it
+ // We found a backtracking point, let's go to it
backtrack_count_++;
XBT_DEBUG("Backtracking to state#%ld", backtracking_point->get_num());
stack_.back()->consider_all();
}
if (stack_.back()->count_todo_multiples() > 1)
- opened_states_.emplace(stack_.back());
+ opened_states_.emplace_back(stack_.back());
}
Exploration* create_dfs_exploration(const std::vector<char*>& args, bool with_dpor)