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stick to our coding standards: fields must have a trailing _
[simgrid.git] / src / s4u / s4u_Actor.cpp
index b963779..e6737e9 100644 (file)
@@ -41,7 +41,7 @@ xbt::signal<void(Actor const&)> s4u::Actor::on_destruction;
 // ***** Actor creation *****
 Actor* Actor::self()
 {
-  kernel::context::Context* self_context = kernel::context::Context::self();
+  const kernel::context::Context* self_context = kernel::context::Context::self();
   if (self_context == nullptr)
     return nullptr;
 
@@ -118,7 +118,7 @@ void Actor::join(double timeout)
       issuer->simcall_answer();
     } else {
       kernel::activity::ActivityImplPtr sync = issuer->join(target, timeout);
-      sync->register_simcall(&issuer->simcall);
+      sync->register_simcall(&issuer->simcall_);
     }
   });
 }
@@ -155,11 +155,11 @@ void Actor::set_host(Host* new_host)
   const s4u::Host* previous_location = get_host();
 
   kernel::actor::simcall([this, new_host]() {
-    if (pimpl_->waiting_synchro != nullptr) {
+    if (pimpl_->waiting_synchro_ != nullptr) {
       // The actor is blocked on an activity. If it's an exec, migrate it too.
       // FIXME: implement the migration of other kinds of activities
       kernel::activity::ExecImplPtr exec =
-          boost::dynamic_pointer_cast<kernel::activity::ExecImpl>(pimpl_->waiting_synchro);
+          boost::dynamic_pointer_cast<kernel::activity::ExecImpl>(pimpl_->waiting_synchro_);
       xbt_assert(exec.get() != nullptr, "We can only migrate blocked actors when they are blocked on executions.");
       exec->migrate(new_host);
     }
@@ -327,7 +327,7 @@ void sleep_for(double duration)
         return;
       }
       kernel::activity::ActivityImplPtr sync = issuer->sleep(duration);
-      sync->register_simcall(&issuer->simcall);
+      sync->register_simcall(&issuer->simcall_);
     });
 
     Actor::on_wake_up(*issuer->ciface());
@@ -471,6 +471,23 @@ void migrate(Host* new_host) // deprecated
 } // namespace simgrid
 
 /* **************************** Public C interface *************************** */
+size_t sg_actor_count()
+{
+  return simgrid::s4u::Engine::get_instance()->get_actor_count();
+}
+
+sg_actor_t* sg_actor_list()
+{
+  simgrid::s4u::Engine* e = simgrid::s4u::Engine::get_instance();
+  size_t actor_count      = e->get_actor_count();
+  xbt_assert(actor_count > 0, "There is no actor!");
+  std::vector<simgrid::s4u::ActorPtr> actors = e->get_all_actors();
+
+  sg_actor_t* res = xbt_new(sg_actor_t, actors.size());
+  for (size_t i = 0; i < actor_count; i++)
+    res[i] = actors[i].get();
+  return res;
+}
 
 sg_actor_t sg_actor_init(const char* name, sg_host_t host)
 {
@@ -491,6 +508,11 @@ sg_actor_t sg_actor_create(const char* name, sg_host_t host, xbt_main_func_t cod
   return simgrid::s4u::Actor::init(name, host)->start(std::move(function)).get();
 }
 
+void sg_actor_set_stacksize(sg_actor_t actor, unsigned size)
+{
+  actor->set_stacksize(size);
+}
+
 void sg_actor_exit()
 {
   simgrid::s4u::this_actor::exit();
@@ -806,7 +828,7 @@ void sg_actor_data_set(sg_actor_t actor, void* userdata)
  *  The on_exit functions are the functions executed when your process is killed.
  *  You should use them to free the data used by your process.
  */
-void sg_actor_on_exit(int_f_int_pvoid_t fun, void* data)
+void sg_actor_on_exit(void_f_int_pvoid_t fun, void* data)
 {
   simgrid::s4u::this_actor::on_exit([fun, data](bool failed) { fun(failed ? 1 /*FAILURE*/ : 0 /*SUCCESS*/, data); });
 }