if (comp_state == SIMIX_DONE) {
/* action ended, set comm and compute = NULL, the actions is already destroyed in the main function */
simdata->computation_amount = 0.0;
if (comp_state == SIMIX_DONE) {
/* action ended, set comm and compute = NULL, the actions is already destroyed in the main function */
simdata->computation_amount = 0.0;