[](sg4::Actor const& actor) { XBT_INFO("Actor %s terminates now", actor.get_cname()); });
/* Register a callback in the Actor::on_destruction signal. It will be called for every destructed actors */
[](sg4::Actor const& actor) { XBT_INFO("Actor %s terminates now", actor.get_cname()); });
/* Register a callback in the Actor::on_destruction signal. It will be called for every destructed actors */