-/* Copyright (c) 2006-2020. The SimGrid Team. All rights reserved. */
+/* Copyright (c) 2006-2022. The SimGrid Team. All rights reserved. */
/* This program is free software; you can redistribute it and/or modify it
* under the terms of the license (GNU LGPL) which comes with this package. */
#ifndef SIMGRID_S4U_ACTIVITY_HPP
#define SIMGRID_S4U_ACTIVITY_HPP
-#include "xbt/asserts.h"
-#include "xbt/log.h"
+#include <algorithm>
#include <atomic>
#include <set>
#include <simgrid/forward.h>
+#include <stdexcept>
#include <string>
#include <vector>
+#include <xbt/Extendable.hpp>
+#include <xbt/asserts.h>
#include <xbt/signal.hpp>
+#include <xbt/utility.hpp>
+
+XBT_LOG_EXTERNAL_CATEGORY(s4u_activity);
namespace simgrid {
+
+extern template class XBT_PUBLIC xbt::Extendable<s4u::Activity>;
+
namespace s4u {
/** @brief Activities
* This class is the ancestor of every activities that an actor can undertake.
* That is, activities are all the things that do take time to the actor in the simulated world.
*/
-class XBT_PUBLIC Activity {
+class XBT_PUBLIC Activity : public xbt::Extendable<Activity> {
+#ifndef DOXYGEN
friend Comm;
- friend XBT_PUBLIC void intrusive_ptr_release(Comm * c);
- friend XBT_PUBLIC void intrusive_ptr_add_ref(Comm * c);
-
friend Exec;
- friend ExecSeq;
- friend ExecPar;
- friend XBT_PUBLIC void intrusive_ptr_release(Exec * e);
- friend XBT_PUBLIC void intrusive_ptr_add_ref(Exec * e);
-
friend Io;
- friend XBT_PUBLIC void intrusive_ptr_release(Io* i);
- friend XBT_PUBLIC void intrusive_ptr_add_ref(Io* i);
+ friend kernel::activity::ActivityImpl;
+ friend std::vector<ActivityPtr> create_DAG_from_dot(const std::string& filename);
+ friend std::vector<ActivityPtr> create_DAG_from_DAX(const std::string& filename);
+#endif
+
+public:
+ // enum class State { ... }
+ XBT_DECLARE_ENUM_CLASS(State, INITED, STARTING, STARTED, FAILED, CANCELED, FINISHED);
+
+ virtual bool is_assigned() const = 0;
+ bool dependencies_solved() const { return dependencies_.empty(); }
+ bool has_no_successor() const { return successors_.empty(); }
+ const std::set<ActivityPtr>& get_dependencies() const { return dependencies_; }
+ const std::vector<ActivityPtr>& get_successors() const { return successors_; }
protected:
Activity() = default;
virtual ~Activity() = default;
+ void destroy();
+
+ void release_dependencies()
+ {
+ while (not successors_.empty()) {
+ ActivityPtr b = successors_.back();
+ XBT_CVERB(s4u_activity, "Remove a dependency from '%s' on '%s'", get_cname(), b->get_cname());
+ b->dependencies_.erase(this);
+ if (b->dependencies_solved()) {
+ b->vetoable_start();
+ }
+ successors_.pop_back();
+ }
+ }
+
+ void add_successor(ActivityPtr a)
+ {
+ if(this == a)
+ throw std::invalid_argument("Cannot be its own successor");
+ auto p = std::find_if(successors_.begin(), successors_.end(), [a](ActivityPtr const& i){ return i.get() == a.get(); });
+ if (p != successors_.end())
+ throw std::invalid_argument("Dependency already exists");
+
+ successors_.push_back(a);
+ a->dependencies_.insert({this});
+ }
+
+ void remove_successor(ActivityPtr a)
+ {
+ if(this == a)
+ throw std::invalid_argument("Cannot ask to remove itself from successors list");
+
+ auto p = std::find_if(successors_.begin(), successors_.end(), [a](ActivityPtr const& i){ return i.get() == a.get(); });
+ if (p != successors_.end()){
+ successors_.erase(p);
+ a->dependencies_.erase({this});
+ } else
+ throw std::invalid_argument("Dependency does not exist. Can not be removed.");
+ }
+
+ static std::set<Activity*>* vetoed_activities_;
+
+private:
+ static xbt::signal<void(Activity&)> on_veto;
+ static xbt::signal<void(Activity const&)> on_completion;
+ static xbt::signal<void(Activity const&)> on_suspended;
+ static xbt::signal<void(Activity const&)> on_resumed;
+
public:
+ /*! Add a callback fired each time that the activity fails to start because of a veto (e.g., unsolved dependency or no
+ * resource assigned) */
+ static void on_veto_cb(const std::function<void(Activity&)>& cb) { on_veto.connect(cb); }
+ /*! Add a callback fired when the activity completes (either normally, cancelled or failed) */
+ static void on_completion_cb(const std::function<void(Activity const&)>& cb) { on_completion.connect(cb); }
+ /*! Add a callback fired when the activity is suspended */
+ static void on_suspended_cb(const std::function<void(Activity const&)>& cb) { on_suspended.connect(cb); }
+ /*! Add a callback fired when the activity is resumed after being suspended */
+ static void on_resumed_cb(const std::function<void(Activity const&)>& cb) { on_resumed.connect(cb); }
+
+ void vetoable_start()
+ {
+ state_ = State::STARTING;
+ if (dependencies_solved() && is_assigned()) {
+ XBT_CVERB(s4u_activity, "'%s' is assigned to a resource and all dependencies are solved. Let's start", get_cname());
+ start();
+ } else {
+ if (vetoed_activities_ != nullptr)
+ vetoed_activities_->insert(this);
+ on_veto(*this);
+ }
+ }
+
+ void complete(Activity::State state)
+ {
+ state_ = state;
+ on_completion(*this);
+ if (state == State::FINISHED)
+ release_dependencies();
+ }
+
+ static std::set<Activity*>* get_vetoed_activities() { return vetoed_activities_; }
+ static void set_vetoed_activities(std::set<Activity*>* whereto) { vetoed_activities_ = whereto; }
+
#ifndef DOXYGEN
Activity(Activity const&) = delete;
Activity& operator=(Activity const&) = delete;
#endif
- enum class State { INITED = 0, STARTING, STARTED, CANCELED, ERRORED, FINISHED };
-
/** Starts a previously created activity.
*
* This function is optional: you can call wait() even if you didn't call start()
*/
virtual Activity* start() = 0;
- /** Blocks until the activity is terminated */
- virtual Activity* wait() = 0;
- /** Blocks until the activity is terminated, or until the timeout is elapsed
+ /** Tests whether the given activity is terminated yet. */
+ virtual bool test();
+ /*! take a vector s4u::ActivityPtr and return the rank of the first finished one (or -1 if none is done). */
+ static ssize_t test_any(const std::vector<ActivityPtr>& activities);
+
+ /** Blocks the current actor until the activity is terminated */
+ Activity* wait() { return wait_for(-1.0); }
+ /** Blocks the current actor until the activity is terminated, or until the timeout is elapsed\n
* Raises: timeout exception.*/
- virtual Activity* wait_for(double timeout) = 0;
- /** Blocks until the activity is terminated, or until the time limit is reached
+ Activity* wait_for(double timeout);
+ /** Blocks the current actor until the activity is terminated, or until the time limit is reached\n
* Raises: timeout exception. */
void wait_until(double time_limit);
+ /*! take a vector of s4u::ActivityPtr and return when one of them is finished.
+ * The return value is the rank of the first finished ActivityPtr. */
+ static ssize_t wait_any(const std::vector<ActivityPtr>& activities) { return wait_any_for(activities, -1); }
+ /*! Same as wait_any, but with a timeout. If the timeout occurs, parameter last is returned.*/
+ static ssize_t wait_any_for(const std::vector<ActivityPtr>& activities, double timeout);
/** Cancel that activity */
- virtual Activity* cancel() = 0;
+ Activity* cancel();
/** Retrieve the current state of the activity */
- Activity::State get_state() { return state_; }
+ Activity::State get_state() const { return state_; }
+ /** Return a string representation of the activity's state (one of INITED, STARTING, STARTED, CANCELED, FINISHED) */
+ const char* get_state_str() const;
void set_state(Activity::State state) { state_ = state; }
- /** Tests whether the given activity is terminated yet. This is a pure function. */
- virtual bool test() = 0;
- /** Get the remaining amount of work that this Activity entails. When it's 0, it's done. */
- virtual double get_remaining();
+ /** Blocks the progression of this activity until it gets resumed */
+ virtual Activity* suspend();
+ /** Unblock the progression of this activity if it was suspended previously */
+ virtual Activity* resume();
+ /** Whether or not the progression of this activity is blocked */
+ bool is_suspended() const { return suspended_; }
+
+ virtual const char* get_cname() const = 0;
+ virtual const std::string& get_name() const = 0;
+ /** Get the remaining amount of work that this Activity entails. When it's 0, it's done. */
+ virtual double get_remaining() const;
/** Set the [remaining] amount of work that this Activity will entail
*
* It is forbidden to change the amount of work once the Activity is started */
Activity* set_remaining(double remains);
+ double get_start_time() const;
+ double get_finish_time() const;
+ void mark() { marked_ = true; }
+ bool is_marked() const { return marked_; }
+
/** Returns the internal implementation of this Activity */
kernel::activity::ActivityImpl* get_impl() const { return pimpl_.get(); }
-private:
- kernel::activity::ActivityImplPtr pimpl_ = nullptr;
- Activity::State state_ = Activity::State::INITED;
- double remains_ = 0;
-};
-
-// template <class AnyActivity> class DependencyGuard {
-// public:
-// static bool activity_start_vetoer(AnyActivity* a) { return not a->has_dependencies(); }
-// static void on_activity_done(AnyActivity* a);
-//// {
-//// while (a->has_successors()) {
-//// AnyActivity* b = a->get_successor();
-//// b->remove_dependency_on(a);
-//// if (not b->has_dependencies()) {
-//// XBT_INFO("Activity is done and a successor can start");
-//// b->vetoable_start();
-//// }
-//// a->remove_successor();
-//// }
-//// }
-//};
-
-template <class AnyActivity> class Activity_T : public Activity {
-private:
- std::string name_ = "";
- std::string tracing_category_ = "";
- void* user_data_ = nullptr;
- std::atomic_int_fast32_t refcount_{0};
- std::vector<AnyActivity*> successors_;
- std::set<AnyActivity*> dependencies_;
-
-public:
#ifndef DOXYGEN
- friend void intrusive_ptr_release(AnyActivity* a)
+ friend void intrusive_ptr_release(Activity* a)
{
if (a->refcount_.fetch_sub(1, std::memory_order_release) == 1) {
std::atomic_thread_fence(std::memory_order_acquire);
delete a;
}
}
- friend void intrusive_ptr_add_ref(AnyActivity* a) { a->refcount_.fetch_add(1, std::memory_order_relaxed); }
+ friend void intrusive_ptr_add_ref(Activity* a) { a->refcount_.fetch_add(1, std::memory_order_relaxed); }
#endif
-
- void add_successor(AnyActivity* a)
+ Activity* add_ref()
{
- successors_.push_back(a);
- a->add_dependency_on(static_cast<AnyActivity*>(this));
+ intrusive_ptr_add_ref(this);
+ return this;
}
- void remove_successor() { successors_.pop_back(); }
- AnyActivity* get_successor() { return successors_.back(); }
- bool has_successors() { return not successors_.empty(); }
+ void unref() { intrusive_ptr_release(this); }
- void add_dependency_on(AnyActivity* a) { dependencies_.insert({a}); }
- void remove_dependency_on(AnyActivity* a) { dependencies_.erase(a); }
- bool has_dependencies() { return not dependencies_.empty(); }
- void release_dependencies()
+private:
+ kernel::activity::ActivityImplPtr pimpl_ = nullptr;
+ Activity::State state_ = Activity::State::INITED;
+ double remains_ = 0;
+ bool suspended_ = false;
+ bool marked_ = false;
+ std::vector<ActivityPtr> successors_;
+ std::set<ActivityPtr> dependencies_;
+ std::atomic_int_fast32_t refcount_{0};
+};
+
+template <class AnyActivity> class Activity_T : public Activity {
+ std::string name_ = "unnamed";
+ std::string tracing_category_ = "";
+
+public:
+ AnyActivity* add_successor(ActivityPtr a)
{
- while (has_successors()) {
- AnyActivity* b = get_successor();
- b->remove_dependency_on(static_cast<AnyActivity*>(this));
- if (not b->has_dependencies()) {
- // XBT_INFO("Activity is done and a successor can start");
- b->vetoable_start();
- }
- remove_successor();
- }
+ Activity::add_successor(a);
+ return static_cast<AnyActivity*>(this);
}
-
- AnyActivity* vetoable_start()
+ AnyActivity* remove_successor(ActivityPtr a)
{
- set_state(State::STARTING);
- if (has_dependencies())
- return static_cast<AnyActivity*>(this);
- // XBT_INFO("No veto, Activity can start");
- set_state(State::STARTED);
- static_cast<AnyActivity*>(this)->start();
+ Activity::remove_successor(a);
return static_cast<AnyActivity*>(this);
}
-
AnyActivity* set_name(const std::string& name)
{
- xbt_assert(get_state() == State::INITED, "Cannot change the name of an activity after its start");
name_ = name;
return static_cast<AnyActivity*>(this);
}
- const std::string& get_name() { return name_; }
- const char* get_cname() { return name_.c_str(); }
+ const std::string& get_name() const override { return name_; }
+ const char* get_cname() const override { return name_.c_str(); }
AnyActivity* set_tracing_category(const std::string& category)
{
tracing_category_ = category;
return static_cast<AnyActivity*>(this);
}
- const std::string& get_tracing_category() { return tracing_category_; }
+ const std::string& get_tracing_category() const { return tracing_category_; }
+
+ XBT_ATTRIB_DEPRECATED_v334("Please use Activity::set_data()") AnyActivity* set_user_data(void* data)
+ {
+ set_data(data);
+ return static_cast<AnyActivity*>(this);
+ }
- AnyActivity* set_user_data(void* data)
+ XBT_ATTRIB_DEPRECATED_v334("Please use Activity::get_data<>()") void* get_user_data() const
{
- user_data_ = data;
+ return get_data<void>();
+ }
+
+ AnyActivity* vetoable_start()
+ {
+ Activity::vetoable_start();
return static_cast<AnyActivity*>(this);
}
- void* get_user_data() { return user_data_; }
+ AnyActivity* cancel() { return static_cast<AnyActivity*>(Activity::cancel()); }
+ AnyActivity* wait() { return wait_for(-1.0); }
+ virtual AnyActivity* wait_for(double timeout) { return static_cast<AnyActivity*>(Activity::wait_for(timeout)); }
+
+#ifndef DOXYGEN
+ /* The refcounting is done in the ancestor class, Activity, but we want each of the classes benefiting of the CRTP
+ * (Exec, Comm, etc) to have smart pointers too, so we define these methods here, that forward the ptr_release and
+ * add_ref to the Activity class. Hopefully, the "inline" helps to not hinder the perf here.
+ */
+ friend void inline intrusive_ptr_release(AnyActivity* a) { intrusive_ptr_release(static_cast<Activity*>(a)); }
+ friend void inline intrusive_ptr_add_ref(AnyActivity* a) { intrusive_ptr_add_ref(static_cast<Activity*>(a)); }
+#endif
};
} // namespace s4u