+ static int wait_any_for(std::vector<CommPtr>* comms_in, double timeout);
+
+ /*! take a vector s4u::CommPtr and return when all of them is finished. */
+ static void wait_all(std::vector<CommPtr>* comms);
+ /*! take a vector s4u::CommPtr and return the rank of the first finished one (or -1 if none is done). */
+ static int test_any(std::vector<CommPtr> * comms);
+
+ Comm* start() override;
+ Comm* wait() override;
+ Comm* wait_for(double timeout) override;
+ bool test() override;
+
+ /** Start the comm, and ignore its result. It can be completely forgotten after that. */
+ Comm* detach();
+ /** Start the comm, and ignore its result. It can be completely forgotten after that. */
+ Comm* detach(void (*clean_function)(void*))
+ {
+ clean_fun_ = clean_function;
+ return detach();
+ }
+
+ /** Sets the maximal communication rate (in byte/sec). Must be done before start */
+ Comm* set_rate(double rate);
+
+ /** Specify the data to send.
+ *
+ * This is way will get actually copied over to the receiver.
+ * That's completely unrelated from the simulated size (given with @ref Activity::set_remaining()):
+ * you can send a short buffer in your simulator, that represents a very large message
+ * in the simulated world, or the opposite.
+ */
+ Comm* set_src_data(void* buff);
+ /** Specify the size of the data to send. Not to be mixed with @ref Activity::set_remaining()
+ *
+ * That's the size of the data to actually copy in the simulator (ie, the data passed with Activity::set_src_data()).
+ * That's completely unrelated from the simulated size (given with @ref Activity::set_remaining()):
+ * you can send a short buffer in your simulator, that represents a very large message
+ * in the simulated world, or the opposite.
+ */
+ Comm* set_src_data_size(size_t size);
+ /** Specify the data to send and its size. Don't mix the size with @ref Activity::set_remaining()
+ *
+ * This is way will get actually copied over to the receiver.
+ * That's completely unrelated from the simulated size (given with @ref Activity::set_remaining()):
+ * you can send a short buffer in your simulator, that represents a very large message
+ * in the simulated world, or the opposite.
+ */
+ Comm* set_src_data(void* buff, size_t size);
+
+ /** Specify where to receive the data.
+ *
+ * That's a buffer where the sent data will be copied */
+ Comm* set_dst_data(void** buff);
+ /** Specify the buffer in which the data should be received
+ *
+ * That's a buffer where the sent data will be copied */
+ Comm* set_dst_data(void** buff, size_t size);
+ /** Retrieve the size of the received data. Not to be mixed with @ref Activity::set_remaining() */
+ size_t get_dst_data_size();
+
+ Comm* cancel() override;
+
+ /** Retrieve the mailbox on which this comm acts */
+ MailboxPtr get_mailbox();
+
+#ifndef DOXYGEN
+ XBT_ATTRIB_DEPRECATED_v324("Please use Comm::wait_for()") void wait(double t) override { wait_for(t); }
+ XBT_ATTRIB_DEPRECATED_v323("Please use Comm::set_rate()") Activity* setRate(double rate) { return set_rate(rate); }
+ XBT_ATTRIB_DEPRECATED_v323("Please use Comm::set_src_data()") Activity* setSrcData(void* buff)