class XBT_PUBLIC ThreadContext : public AttachContext {
public:
- ThreadContext(std::function<void()> code, void_pfn_smxprocess_t cleanup_func, smx_actor_t actor, bool maestro);
+ ThreadContext(std::function<void()> code, smx_actor_t actor, bool maestro);
+ ThreadContext(const ThreadContext&) = delete;
+ ThreadContext& operator=(const ThreadContext&) = delete;
~ThreadContext() override;
void stop() override;
void suspend() override;
class XBT_PUBLIC SerialThreadContext : public ThreadContext {
public:
- SerialThreadContext(std::function<void()> code, void_pfn_smxprocess_t cleanup_func, smx_actor_t actor, bool maestro)
- : ThreadContext(std::move(code), cleanup_func, actor, maestro)
+ SerialThreadContext(std::function<void()> code, smx_actor_t actor, bool maestro)
+ : ThreadContext(std::move(code), actor, maestro)
{
}
class ParallelThreadContext : public ThreadContext {
public:
- ParallelThreadContext(std::function<void()> code, void_pfn_smxprocess_t cleanup_func, smx_actor_t actor, bool maestro)
- : ThreadContext(std::move(code), cleanup_func, actor, maestro)
+ ParallelThreadContext(std::function<void()> code, smx_actor_t actor, bool maestro)
+ : ThreadContext(std::move(code), actor, maestro)
{
}
class ThreadContextFactory : public ContextFactory {
public:
ThreadContextFactory();
+ ThreadContextFactory(const ThreadContextFactory&) = delete;
+ ThreadContextFactory& operator=(const ThreadContextFactory&) = delete;
~ThreadContextFactory() override;
- ThreadContext* create_context(std::function<void()> code, void_pfn_smxprocess_t cleanup_func,
- smx_actor_t actor) override
+ ThreadContext* create_context(std::function<void()> code, smx_actor_t actor) override
{
bool maestro = not code;
- return create_context(std::move(code), cleanup_func, actor, maestro);
+ return create_context(std::move(code), actor, maestro);
}
void run_all() override;
// Optional methods:
- ThreadContext* attach(void_pfn_smxprocess_t cleanup_func, smx_actor_t actor) override
- {
- return create_context(std::function<void()>(), cleanup_func, actor, false);
- }
+ ThreadContext* attach(smx_actor_t actor) override { return create_context(std::function<void()>(), actor, false); }
ThreadContext* create_maestro(std::function<void()> code, smx_actor_t actor) override
{
- return create_context(std::move(code), nullptr, actor, true);
+ return create_context(std::move(code), actor, true);
}
private:
bool parallel_;
- ThreadContext* create_context(std::function<void()> code, void_pfn_smxprocess_t cleanup_func, smx_actor_t actor,
- bool maestro);
+ ThreadContext* create_context(std::function<void()> code, smx_actor_t actor, bool maestro);
};
}}} // namespace