#include <boost/unordered_map.hpp>
-#include "actor.hpp"
+#include <xbt/base.h>
+#include <simgrid/s4u/actor.hpp>
namespace simgrid {
namespace s4u {
* You can access any mailbox without any latency. The network delay are only related to the location of the
* sender and receiver.
*/
-class Mailbox {
+XBT_PUBLIC_CLASS Mailbox {
friend Comm;
private: