+public:
+ void destroy(); // Must be called instead of the destructor
+private:
+ bool currentlyDestroying_ = false;
+
+public:
+ /** @brief Callback signal fired when a new Link is created.
+ * Signature: void(Link*) */
+ static simgrid::xbt::signal<void(simgrid::surf::Link*)> onCreation;
+
+ /** @brief Callback signal fired when a Link is destroyed.
+ * Signature: void(Link*) */
+ static simgrid::xbt::signal<void(simgrid::surf::Link*)> onDestruction;
+
+ /** @brief Callback signal fired when the state of a Link changes
+ * Signature: `void(LinkAction *action, int previouslyOn, int currentlyOn)` */
+ static simgrid::xbt::signal<void(simgrid::surf::Link*, int, int)> onStateChange;
+