}
}
-State::State(const RemoteApp& remote_app, const State* previous_state) : num_(++expended_states_)
+State::State(const RemoteApp& remote_app, const State* previous_state)
+ : default_transition_(std::make_unique<Transition>()), num_(++expended_states_)
{
remote_app.get_actors_status(actors_to_run_);
- transition_.reset(new Transition());
+ transition_ = default_transition_.get();
+
/* Stateful model checking */
if ((_sg_mc_checkpoint > 0 && (num_ % _sg_mc_checkpoint == 0)) || _sg_mc_termination) {
system_state_ = std::make_shared<simgrid::mc::Snapshot>(num_);
/* For each actor in the previous sleep set, keep it if it is not dependent with current transition.
* And if we kept it and the actor is enabled in this state, mark the actor as already done, so that
* it is not explored*/
- for (auto & [aid, transition] : previous_state->get_sleep_set()) {
-
- if (not previous_state->get_transition()->depends(&transition)) {
-
- sleep_set_.emplace(aid, transition);
- if (actors_to_run_.count(aid) != 0) {
- XBT_DEBUG("Actor %ld will not be explored, for it is in the sleep set", aid);
-
- actors_to_run_.at(aid).mark_done();
- }
+ for (auto& [aid, transition] : previous_state->get_sleep_set()) {
+
+ if (not previous_state->get_transition()->depends(&transition)) {
+
+ sleep_set_.emplace(aid, transition);
+ if (actors_to_run_.count(aid) != 0) {
+ XBT_DEBUG("Actor %ld will not be explored, for it is in the sleep set", aid);
+
+ actors_to_run_.at(aid).mark_done();
}
- else
- XBT_DEBUG("Transition >>%s<< removed from the sleep set because it was dependent with >>%s<<", transition.to_string().c_str(), previous_state->get_transition()->to_string().c_str());
-
+ } else
+ XBT_DEBUG("Transition >>%s<< removed from the sleep set because it was dependent with >>%s<<",
+ transition.to_string().c_str(), previous_state->get_transition()->to_string().c_str());
}
-
}
-
+
std::size_t State::count_todo() const
{
return boost::range::count_if(this->actors_to_run_, [](auto& pair) { return pair.second.is_todo(); });
}
-void State::mark_all_todo()
+void State::mark_all_todo()
{
- for (auto & [aid, actor] : actors_to_run_) {
+ for (auto& [aid, actor] : actors_to_run_) {
- if (actor.is_enabled() and not actor.is_done() and not actor.is_todo())
- actor.mark_todo();
-
- }
+ if (actor.is_enabled() and not actor.is_done() and not actor.is_todo())
+ actor.mark_todo();
+ }
}
-
+
Transition* State::get_transition() const
{
- return transition_;
+ return transition_;
}
aid_t State::next_transition() const
XBT_DEBUG("Search for an actor to run. %zu actors to consider", actors_to_run_.size());
for (auto const& [aid, actor] : actors_to_run_) {
/* Only consider actors (1) marked as interleaving by the checker and (2) currently enabled in the application */
- if (not actor.is_todo() || not actor.is_enabled() || actor.is_done()) {
-
- if (not actor.is_todo())
- XBT_DEBUG("Can't run actor %ld because it is not todo", aid);
+ if (not actor.is_todo() || not actor.is_enabled() || actor.is_done()) {
- if (not actor.is_enabled())
- XBT_DEBUG("Can't run actor %ld because it is not enabled", aid);
+ if (not actor.is_todo())
+ XBT_DEBUG("Can't run actor %ld because it is not todo", aid);
- if (actor.is_done())
- XBT_DEBUG("Can't run actor %ld because it has already been done", aid);
+ if (not actor.is_enabled())
+ XBT_DEBUG("Can't run actor %ld because it is not enabled", aid);
-
- continue;
+ if (actor.is_done())
+ XBT_DEBUG("Can't run actor %ld because it has already been done", aid);
-
- }
+ continue;
+ }
return aid;
}