#ifndef SIMGRID_S4U_ENGINE_HPP
#define SIMGRID_S4U_ENGINE_HPP
+#include <string>
+#include <utility>
+#include <vector>
+
#include <xbt/base.h>
#include <xbt/functional.hpp>
#include <simgrid/s4u/forward.hpp>
namespace simgrid {
+namespace kernel {
+class EngineImpl;
+}
namespace s4u {
/** @brief Simulation engine
*
* This class is an interface to the simulation engine.
*/
XBT_PUBLIC_CLASS Engine {
+private:
+ ~Engine();
+
public:
/** Constructor, taking the command line parameters of your main function */
Engine(int *argc, char **argv);
template<class F>
void registerFunction(const char* name)
{
- simgrid::simix::registerFunction(name, [](simgrid::xbt::args args){
+ simgrid::simix::registerFunction(name, [](std::vector<std::string> args){
return simgrid::simix::ActorCode([args] {
F code(std::move(args));
code();
template<class F>
void registerFunction(const char* name, F code)
{
- simgrid::simix::registerFunction(name, [code](simgrid::xbt::args args){
+ simgrid::simix::registerFunction(name, [code](std::vector<std::string> args){
return simgrid::simix::ActorCode([code,args] {
code(std::move(args));
});
});
}
+ simgrid::kernel::EngineImpl* pimpl;
+
private:
static s4u::Engine *instance_;
};