/**
-@defgroup s4u_api S4U: Next Generation SimGrid API
+@defgroup s4u_api S4U: Next generation SimGrid API
@brief Future core API, mixing the full power of SimGrid to the power of C++.
-The S4U API is currently under heavy work, but will eventually
-deprecate the MSG and SimDag APIs. Everything that you can do in
-SimGrid will be possible in S4U.
+@b TLDR: The best documentation is the @ref s4u_examples
-@warning <b>S4U is not ready for public use yet</b>. You should not go
- that path unless you know what you are doing. If unsure,
- proceed to @ref MSG_API instead.
+Currently (v3.21), S4U is definitely the way to go for long-term
+projects. It is feature complete, but may still evolve slightly in the
+future releases. It can already be used to do everything that can be
+done in SimGrid, but you may have to adapt your code in future
+releases. When this happens, compiling your code will produce
+deprecation warnings for 4 releases (one year) before the removal of
+the old symbols.
+If you want an API that will never ever evolve in the future, proceed
+to the deprecated @ref MSG_API instead.
-
-Unsurprisingly, the S4U interface matches the concepts presented in
-@ref starting_components "the introduction". You should read this page
+The S4U interface matches the concepts presented in @ref
+starting_components "the introduction". You should read this page
first, to not get lost in the amount of classes provided here.
+@section s4u_raii Memory Management of S4U objects
+
+For sake of simplicity, we use
+[RAII](https://en.wikipedia.org/wiki/Resource_Acquisition_Is_Initialization)
+everywhere in S4U. This is an idiom where resources are automatically
+managed through the context. Provided that you never manipulate
+objects of type Foo directly but always FooPtr references (which are
+[boost::intrusive_ptr](http://www.boost.org/doc/libs/1_61_0/libs/smart_ptr/intrusive_ptr.html)<Foo>),
+you will never have to explicitely release the resource that you use
+nor to free the memory of unused objects.
+
+Here is a little example:
+
+@code{cpp}
+void myFunc()
+{
+ simgrid::s4u::MutexPtr mutex = simgrid::s4u::Mutex::create(); // Too bad we cannot use `new` here
+
+ mutex->lock(); // use the mutex as a simple reference
+ // bla bla
+ mutex->unlock();
+
+} // The mutex will get automatically freed because the only existing reference gets out of scope
+@endcode
*/