ExecPtr exec_init(double flops_amount)
{
- return ExecPtr(new ExecSeq(get_host(), flops_amount));
+ ExecPtr exec = ExecPtr(new Exec());
+ exec->set_flops_amount(flops_amount)->set_host(get_host());
+ return exec;
}
ExecPtr exec_init(const std::vector<s4u::Host*>& hosts, const std::vector<double>& flops_amounts,
xbt_assert(std::all_of(bytes_amounts.begin(), bytes_amounts.end(), [](double elm) { return std::isfinite(elm); }),
"flops_amounts comprises infinite values!");
- return ExecPtr(new ExecPar(hosts, flops_amounts, bytes_amounts));
+ ExecPtr exec = ExecPtr(new Exec());
+ exec->set_flops_amounts(flops_amounts)->set_bytes_amounts(bytes_amounts)->set_hosts(hosts);
+ return exec;
}
ExecPtr exec_async(double flops)
actor->start(std::move(function));
}
+sg_actor_t sg_actor_create(const char* name, sg_host_t host, xbt_main_func_t code, int argc, const char* const* argv)
+{
+ simgrid::kernel::actor::ActorCode function = simgrid::xbt::wrap_main(code, argc, argv);
+ return simgrid::s4u::Actor::init(name, host)->start(std::move(function)).get();
+}
+
void sg_actor_exit()
{
simgrid::s4u::this_actor::exit();
}
-/** @ingroup m_actor_management
+/**
* @brief Returns the process ID of @a actor.
*
* This function checks whether @a actor is a valid pointer and return its PID (or 0 in case of problem).
return actor->get_pid();
}
-/** @ingroup m_actor_management
+/**
* @brief Returns the process ID of the parent of @a actor.
*
* This function checks whether @a actor is a valid pointer and return its parent's PID.
return actor->get_ppid();
}
-/** @ingroup m_actor_management
- *
+/**
* @brief Return a #sg_actor_t given its PID.
*
* This function search in the list of all the created sg_actor_t for a sg_actor_t whose PID is equal to @a PID.
return simgrid::s4u::Actor::by_pid(pid).get();
}
-/** @ingroup m_actor_management
- * @brief Return the name of an actor.
- */
+/** @brief Return the name of an actor. */
const char* sg_actor_get_name(const_sg_actor_t actor)
{
return actor->get_cname();
return actor->get_host();
}
-/** @ingroup m_actor_management
+/**
* @brief Returns the value of a given actor property
*
* @param actor an actor
return actor->get_property(name);
}
-/** @ingroup m_actor_management
+/**
* @brief Return the list of properties
*
* This function returns all the parameters associated with an actor
return as_dict;
}
-/** @ingroup m_actor_management
+/**
* @brief Suspend the actor.
*
* This function suspends the actor by suspending the task on which it was waiting for the completion.
actor->suspend();
}
-/** @ingroup m_actor_management
+/**
* @brief Resume a suspended actor.
*
* This function resumes a suspended actor by resuming the task on which it was waiting for the completion.
actor->resume();
}
-/** @ingroup m_actor_management
+/**
* @brief Returns true if the actor is suspended .
*
* This checks whether an actor is suspended or not by inspecting the task on which it was waiting for the completion.
return actor->is_suspended();
}
-/**
- * @ingroup m_actor_management
- * @brief Restarts an actor from the beginning.
- */
+/** @brief Restarts an actor from the beginning. */
sg_actor_t sg_actor_restart(sg_actor_t actor)
{
return actor->restart();
}
/**
- * @ingroup m_actor_management
* @brief Sets the "auto-restart" flag of the actor.
* If the flag is set to 1, the actor will be automatically restarted when its host comes back up.
*/
actor->set_auto_restart(auto_restart);
}
-/** @ingroup m_actor_management
- * @brief This actor will be terminated automatically when the last non-daemon actor finishes
- */
+/** @brief This actor will be terminated automatically when the last non-daemon actor finishes */
void sg_actor_daemonize(sg_actor_t actor)
{
actor->daemonize();
}
-/** @ingroup m_actor_management
+/** Returns whether or not this actor has been daemonized or not */
+int sg_actor_is_daemon(const_sg_actor_t actor)
+{
+ return actor->is_daemon();
+}
+
+/**
* @brief Migrates an actor to another location.
*
* This function changes the value of the #sg_host_t on which @a actor is running.
process->set_host(host);
}
-/** @ingroup m_actor_management
+/**
* @brief Wait for the completion of a #sg_actor_t.
*
* @param actor the actor to wait for
simgrid::s4u::Actor::kill_all();
}
-/** @ingroup m_actor_management
+/**
* @brief Set the kill time of an actor.
*
* @param actor an actor
simgrid::s4u::this_actor::sleep_for(duration);
}
+void sg_actor_sleep_until(double wakeup_time)
+{
+ simgrid::s4u::this_actor::sleep_until(wakeup_time);
+}
+
sg_actor_t sg_actor_attach(const char* name, void* data, sg_host_t host, xbt_dict_t properties)
{
xbt_assert(host != nullptr, "Invalid parameters: host and code params must not be nullptr");
return simgrid::s4u::Actor::self();
}
-void sg_actor_self_execute(double flops)
+void sg_actor_self_execute(double flops) // XBT_DEPRECATED_v330
+{
+ simgrid::s4u::this_actor::execute(flops);
+}
+
+void sg_actor_execute(double flops)
{
simgrid::s4u::this_actor::execute(flops);
}
+void sg_actor_execute_with_priority(double flops, double priority)
+{
+ simgrid::s4u::this_actor::exec_init(flops)->set_priority(priority)->wait();
+}
+
+void sg_actor_parallel_execute(int host_nb, sg_host_t* host_list, double* flops_amount, double* bytes_amount)
+{
+ std::vector<simgrid::s4u::Host*> hosts(host_list, host_list + host_nb);
+ std::vector<double> flops;
+ std::vector<double> bytes;
+ if (flops_amount != nullptr)
+ flops = std::vector<double>(flops_amount, flops_amount + host_nb);
+ if (bytes_amount != nullptr)
+ bytes = std::vector<double>(bytes_amount, bytes_amount + host_nb * host_nb);
+
+ simgrid::s4u::this_actor::parallel_execute(hosts, flops, bytes);
+}
/** @brief Take an extra reference on that actor to prevent it to be garbage-collected */
void sg_actor_ref(const_sg_actor_t actor)
{
simgrid::s4u::this_actor::on_exit([fun, data](bool failed) { fun(failed ? 1 /*FAILURE*/ : 0 /*SUCCESS*/, data); });
}
+
+sg_exec_t sg_actor_exec_init(double computation_amount)
+{
+ simgrid::s4u::ExecPtr exec = simgrid::s4u::this_actor::exec_init(computation_amount);
+ exec->add_ref();
+ return exec.get();
+}
+
+sg_exec_t sg_actor_parallel_exec_init(int host_nb, const sg_host_t* host_list, double* flops_amount,
+ double* bytes_amount)
+{
+ std::vector<simgrid::s4u::Host*> hosts(host_list, host_list + host_nb);
+ std::vector<double> flops;
+ std::vector<double> bytes;
+ if (flops_amount != nullptr)
+ flops = std::vector<double>(flops_amount, flops_amount + host_nb);
+ if (bytes_amount != nullptr)
+ bytes = std::vector<double>(bytes_amount, bytes_amount + host_nb * host_nb);
+
+ simgrid::s4u::ExecPtr exec = simgrid::s4u::ExecPtr(new simgrid::s4u::Exec());
+ exec->set_flops_amounts(flops)->set_bytes_amounts(bytes)->set_hosts(hosts);
+ exec->add_ref();
+ return exec.get();
+}
+
+sg_exec_t sg_actor_exec_async(double computation_amount)
+{
+ simgrid::s4u::ExecPtr exec = simgrid::s4u::this_actor::exec_async(computation_amount);
+ exec->add_ref();
+ return exec.get();
+}