* The path between components is computed each time you request it,
* using the Dijkstra algorithm. A cache can be used to reduce the computation.
*
- * This result in rather small platform file, very fast initialization, and intermediate memory requirements
- * (somewhere between the one of @DijkstraZone and the one of @FullZone).
+ * This result in rather small platform file, very fast initialization, and very low memory requirements, but somehow long path resolution times.
*/
class XBT_PRIVATE DijkstraZone : public RoutedZone {
public:
* After this function returns, any node in the graph
* will have a loopback attached to it.
*/
- void getLocalRoute(NetCard* src, NetCard* dst, sg_platf_route_cbarg_t route, double* lat) override;
+ void getLocalRoute(NetPoint* src, NetPoint* dst, sg_platf_route_cbarg_t route, double* lat) override;
void addRoute(sg_platf_route_cbarg_t route) override;
xbt_graph_t routeGraph_ = nullptr; /* xbt_graph */