EngineImpl* EngineImpl::instance_ = nullptr; /* That singleton is awful too. */
config::Flag<double> cfg_breakpoint{"debug/breakpoint",
"When non-negative, raise a SIGTRAP after given (simulated) time", -1.0};
config::Flag<bool> cfg_verbose_exit{"debug/verbose-exit", "Display the actor status at exit", true};
EngineImpl* EngineImpl::instance_ = nullptr; /* That singleton is awful too. */
config::Flag<double> cfg_breakpoint{"debug/breakpoint",
"When non-negative, raise a SIGTRAP after given (simulated) time", -1.0};
config::Flag<bool> cfg_verbose_exit{"debug/verbose-exit", "Display the actor status at exit", true};