+ - Execution->setHost() can be called after start() to migrate it.
+ - Comm::test_any() is now implemented.
+ - s4u::Actor now has onCreation() and onDestruction() signals.
+ - Install some kernel header files for the users' plugins and more.
+ Warning, their API is really not stable yet.
+ include/simgrid/kernel/resource/{Action,Resource,Model}.hpp
+ include/simgrid/kernel/routing/*Zone.hpp
+
+ XBT
+ - Remove XBT_LOG_CONNECT, it should be useless nowadays.
+
+ SimDag
+ - SD_task_dependency_add(): remove unused parameters 'name' and 'data'.
+
+ SMPI
+ - The privatization of global variables via mmap() is now significantly more
+ flexible and allows the use of daemons with SMPI and to add new processes
+ while the simulation is running. (Adding new SMPI instances after the
+ simulation has already started should also be technically doable now.)
+ - Removed index notion from SMPI -- no more "getPid() - 1"!
+ This also means that the trace files
+ now contain actors called rank-<PROCESS-ID>. These are NOT the real
+ ranks, because tracing several communicators right now is not supported.
+ - Because of this, smpi_process_index() has now been deprecated and will
+ be removed in 3.21
+
+ Fixed bugs:
+ - #245: migrating an actor does not migrate its execution
+ - #256: Modernize FindSimGrid.cmake
+ - #257: Fix (ab)use of CMake install
+
+ PLATFORM:
+ - Rename FULLDUPLEX into SPLITDUPLEX (old name still accepted)
+
+ TRACING
+ - Remove unused run-time parameter "tracing/onelink-only".
+
+ Fixed bugs:
+ - #254: Something seems wrong with s4u::Actor::kill(aid_t)
+
+SimGrid (3.18) Released December 24 2017
+
+ The "Ho Ho Ho! SimGrid 4 beta is coming to town" release.
+
+ MSG IS NOW DEPRECATED. Please use S4U for new projects.
+ - Support for MSG should not be removed from SimGrid before 2020,
+ but future evolutions will be limited to the integration of
+ user-provided patches.
+
+ S4U New features
+ - s4u::onDeadlock() signal, run before stopping the simulation.
+ - s4u::Exec: asynchronous executions (abstraction of background
+ threads)
+ - s4u::Host->getLoad() returns the achieved speed in flops/s
+
+ S4U API changes