-/* Copyright (c) 2006-2018. The SimGrid Team. All rights reserved. */
+/* Copyright (c) 2006-2019. The SimGrid Team. All rights reserved. */
/* This program is free software; you can redistribute it and/or modify it
* under the terms of the license (GNU LGPL) which comes with this package. */
return host_to_actors.count(host); // TODO This is linear in the size of the map. Maybe replace by constant lookup through another map?
}
- void for_each_actor(simgrid::s4u::Host* host, std::function<void(simgrid::s4u::ActorPtr)> callback)
+ void for_each_actor(simgrid::s4u::Host* host, const std::function<void(simgrid::s4u::ActorPtr)>& callback)
{
auto range = host_to_actors.equal_range(host);
std::for_each(
/**
* FIXME These are functions used for testing and should be re-written or removed
*/
- simgrid::s4u::Host* get_mapping();
+ simgrid::s4u::Host* get_mapping(simgrid::s4u::ActorPtr);
void record_actor_computation(simgrid::s4u::ActorPtr actor, double load);
-private:
};
}