-ActorImpl::~ActorImpl() {
- context_->iwannadie = false; // don't let the simcall's yield() do a Context::stop(), to avoid infinite loops
- simgrid::simix::simcall([this] { simgrid::s4u::Actor::on_destruction(*ciface()); });
- context_->iwannadie = true;
+ActorImpl::~ActorImpl()
+{
+ if (simix_global != nullptr && this != simix_global->maestro_process) {
+ if (context_.get() != nullptr) /* the actor was not start()ed yet. This happens if its host was initially off */
+ context_->iwannadie = false; // don't let the simcall's yield() do a Context::stop(), to avoid infinite loops
+ simgrid::simix::simcall([this] { simgrid::s4u::Actor::on_destruction(*ciface()); });
+ if (context_.get() != nullptr)
+ context_->iwannadie = true;
+ }