#endif
public:
explicit ActorExt(simgrid::s4u::ActorPtr actor, simgrid::s4u::Barrier* barrier);
+ ActorExt(const ActorExt&) = delete;
+ ActorExt& operator=(const ActorExt&) = delete;
~ActorExt();
void set_data(const char* instance_id);
void finalize();