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API improvement in s4u
[simgrid.git]
/
include
/
simgrid
/
s4u
/
NetZone.hpp
diff --git
a/include/simgrid/s4u/NetZone.hpp
b/include/simgrid/s4u/NetZone.hpp
index
b3b3c18
..
b0accf1
100644
(file)
--- a/
include/simgrid/s4u/NetZone.hpp
+++ b/
include/simgrid/s4u/NetZone.hpp
@@
-40,7
+40,6
@@
protected:
explicit NetZone(NetZone * father, const char* name);
virtual ~NetZone();
explicit NetZone(NetZone * father, const char* name);
virtual ~NetZone();
- std::vector<Host*> hosts_;
public:
/** @brief Seal your netzone once you're done adding content, and before routing stuff through it */
public:
/** @brief Seal your netzone once you're done adding content, and before routing stuff through it */
@@
-49,7
+48,7
@@
public:
NetZone* father();
std::vector<NetZone*>* children(); // Sub netzones
NetZone* father();
std::vector<NetZone*>* children(); // Sub netzones
-
std::vector<Host*>* hosts(); //
my content as a vector of hosts
+
void hosts(std::vector<s4u::Host*> * whereto); // retrieve
my content as a vector of hosts
/** Get the properties assigned to a host */
std::unordered_map<std::string, std::string>* properties();
/** Get the properties assigned to a host */
std::unordered_map<std::string, std::string>* properties();