static void receive_callback(Ptr<Socket> localSocket);
static void send_callback(Ptr<Socket> localSocket, uint32_t txSpace);
+static void datasent_callback(Ptr<Socket> localSocket, uint32_t dataSent);
static void StartFlow(Ptr<Socket> sock,
const char *to,
uint16_t port_number);
MySocket *mysocket = new MySocket();
mysocket->totalBytes = totalBytes;
mysocket->remaining = totalBytes;
- mysocket->last_amount_sent = 0;
mysocket->bufferedBytes = 0;
mysocket->sentBytes = 0;
mysocket->finished = 0;
return ((MySocket *)socket)->remaining;
}
-double NS3Sim::get_last_amount_sent_from_socket(void *socket){
- return ((MySocket *)socket)->last_amount_sent;
-}
-
-void NS3Sim::reset_last_amount_sent_from_socket(void *socket){
- ((MySocket *)socket)->last_amount_sent = 0;
+double NS3Sim::get_sent_from_socket(void *socket){
+ return ((MySocket *)socket)->sentBytes;
}
void NS3Sim::simulator_stop(double min){
if(amountSent < 0)
return;
- (mysocket->last_amount_sent) += amountSent;
(mysocket->bufferedBytes) += amountSent;
(mysocket->remaining) -= amountSent;
//cout << "[" << Simulator::Now ().GetSeconds() << "] " << "Send one packet, remaining "<< mysocket->remaining << " bytes!" << endl;
}
+static void datasent_callback(Ptr<Socket> localSocket, uint32_t dataSent){
+ Address addr;
+ localSocket->GetSockName (addr);
+ InetSocketAddress iaddr = InetSocketAddress::ConvertFrom (addr);
+ MySocket* mysocket = (MySocket*)xbt_dict_get_or_null(dict_socket,(char*)&localSocket);
+ mysocket->sentBytes += dataSent;
+ //cout << "[" << Simulator::Now ().GetSeconds() << "] " << "DATASENT [" << mysocket->totalBytes << "bytes], from: " << iaddr.GetIpv4 () << " port: " << iaddr.GetPort () << " dataSent " << dataSent <<endl;
+}
+
+
static void StartFlow(Ptr<Socket> sock,
const char *to,
uint16_t port_number)
sock->Connect(serverAddr);
sock->SetSendCallback (MakeCallback (&send_callback));
sock->SetRecvCallback (MakeCallback (&receive_callback));
+ sock->SetDataSentCallback (MakeCallback (&datasent_callback));
}