void (*SMPI_switch_data_segment)(simgrid::s4u::ActorPtr) = nullptr;
bool _sg_do_verbose_exit = true;
-static void inthandler(int)
+XBT_ATTRIB_NORETURN static void inthandler(int)
{
if ( _sg_do_verbose_exit ) {
XBT_INFO("CTRL-C pressed. The current status will be displayed before exit (disable that behavior with option 'verbose-exit').");
intrusive_ptr_release(actor);
}
#if SIMGRID_HAVE_MC
- xbt_dynar_reset(simix_global->dead_actors_vector);
+ xbt_dynar_reset(dead_actors_vector);
#endif
}
/**
- * @brief Executes the actors in simix_global->actors_to_run.
+ * @brief Executes the actors in actors_to_run.
*
- * The actors in simix_global->actors_to_run are run (in parallel if possible). On exit, simix_global->actors_to_run
- * is empty, and simix_global->actors_that_ran contains the list of actors that just ran.
- * The two lists are swapped so, be careful when using them before and after a call to this function.
+ * The actors in actors_to_run are run (in parallel if possible). On exit, actors_to_run is empty, and actors_that_ran
+ * contains the list of actors that just ran. The two lists are swapped so, be careful when using them before and after
+ * a call to this function.
*/
void Global::run_all_actors()
{
SIMIX_context_runall();
- simix_global->actors_to_run.swap(simix_global->actors_that_ran);
- simix_global->actors_to_run.clear();
+ actors_to_run.swap(actors_that_ran);
+ actors_to_run.clear();
}
simgrid::config::Flag<double> breakpoint{"simix/breakpoint",
try {
timer->callback();
} catch (...) {
- xbt_die("Exception thrown ouf of timer callback");
+ xbt_die("Exception thrown out of timer callback");
}
delete timer;
}