auto* state = actor_type->by_name_or_create<StateType>("ACTOR_STATE");
state->add_entity_value("suspend", "1 0 1");
state->add_entity_value("sleep", "1 1 0");
state->add_entity_value("receive", "1 0 0");
state->add_entity_value("send", "0 0 1");
state->add_entity_value("execute", "0 1 1");
auto* state = actor_type->by_name_or_create<StateType>("ACTOR_STATE");
state->add_entity_value("suspend", "1 0 1");
state->add_entity_value("sleep", "1 1 0");
state->add_entity_value("receive", "1 0 0");
state->add_entity_value("send", "0 0 1");
state->add_entity_value("execute", "0 1 1");